File:Siphon Lock Overview.png
Siphon_Lock_Overview.png (800 × 600像素,文件大小:150 KB,MIME类型:image/png)
摘要
Cut-away rendering of siphon lock, with number annotations and an indication of the pressure depth of the water inside the lock.
描述Siphon Lock Overview.png | 3D computer graphics showhing a cut-away overview of siphon lock |
日期 | |
来源 | 自己的作品 |
作者 | Søren Peo Pedersen |
授权 (二次使用本文件) |
GFDL-self |
许可协议
我,本作品著作权人,特此采用以下许可协议发表本作品:
已授权您依据自由软件基金会发行的无固定段落及封面封底文字(Invariant Sections, Front-Cover Texts, and Back-Cover Texts)的GNU自由文件许可协议1.2版或任意后续版本的条款,复制、传播和/或修改本文件。该协议的副本请见“GNU Free Documentation License”。http://www.gnu.org/copyleft/fdl.htmlGFDLGNU Free Documentation Licensetruetrue |
本文件采用知识共享署名-相同方式共享 3.0 未本地化版本许可协议授权。 | ||
| ||
本许可协议标签作为GFDL许可协议更新的组成部分被添加至本文件。http://creativecommons.org/licenses/by-sa/3.0/CC BY-SA 3.0Creative Commons Attribution-Share Alike 3.0truetrue |
您可以选择您需要的许可协议。
POV-Ray code
This image was rendered using the Persistence of Vision Raytracer (or POV-Ray for short), using the scene description code shown below. To render, POV-Ray needs access to the "Timesbd.ttf" TrueType font file, which is used for the number annotations.
/*
===============================================
Annotated cut-away rendering of the siphon lock
-----------------------------------------------
Created by Søren Peo Pedersen - see my user pa-
ge at http://da.wikipedia.org/wiki/Bruger:Peo
===============================================
*/
#declare txtRedCutFace=texture { // Texture for cutaway surfaces on pipework:
pigment {color rgb <1,0,0>} // <== Edit this line to change color
finish {ambient .4}
}
#declare txtPipeMetal=texture { // Metal testure used for the pipework
pigment {color rgb .4}
finish {ambient .4 reflection .4 metallic 1 phong 1}
}
#declare CleanWater=material { // Texture for (relatively)
texture { // clean water inside the
pigment {color rgbf <.8,.9,1,1>} // siphon lock
finish {ambient .4 reflection .1}
}
interior {ior 1.3}
}
#declare FilthyWater=material { // Texture for filthy water
texture { // in the large sewage pipe
pigment {
granite // Lumpy appearance...!
color_map {
[0 color rgbf <.6,.73,.75,1>] // Has a more "sick" color
[.3 color rgbf <.6,.73,.75,1>] // and spots or "lumps"
[1 color rgbf <.6,.5,.3,.6>] // with brownish color!
}
scale <10,3,3>
}
finish {ambient .4 reflection .1}
}
interior {ior 1.3}
}
#declare SemicircPipe=difference { // Semicircular
torus {2,1} // piece of pipe
torus {2,.9}
plane {<0,0,-1>,0}
rotate <-90,0,0>
}
#declare SemicircWater=difference { // Shape of the water
torus {2,.901} // volume inside above-
plane {<0,0,-1>,-.001} // mentioned pipe.
rotate <-90,0,0>
}
difference { // Cut-away of plumbing:
merge { // Plumbing:
// The "sink" symbolizing the source of waste water:
/* Hole at bottom */ difference {torus {1.3,.4 translate <-4,4,0>} torus {1.3,.3 translate <-4,3.8,0>} cylinder {<-4,3.8,0>,<-4,6,0>,1.3 inverse}}
/* Bowl-shape */ difference {torus {1.3,2 translate <-4,6.1,0>} torus {1.3,1.7 translate <-4,6.1,0>} cylinder {<-4,0,0>,<-4,8,0>,1.3} plane {<0,-1,0>,-6.1}}
/* Bowl-shape */ difference {torus {3.4,.4 translate <-4,6.1,0>} torus {3.4,.1 translate <-4,6.1,0>} cylinder {<-4,6.1,0>,<-4,8,0>,3.4 inverse}}
/* "Tabletop" */ difference {box {<-7.6,6.2,-1>,<-.4,6.5,3.6>} cylinder {<-4,6,0>,<-4,7,0>,3.4}}
// Straight piece of pipe betw. sink and trap:
difference {cylinder {<-4,2,0>,<-4,4,0>,1} cylinder {<-4,1,0>,<-4,5,0>,.9}}
// The siphon trap:
#object {SemicircPipe translate <-2 ,2,0>}
#object {SemicircPipe rotate <0,0,180> translate <2,2,0>}
// Large sewer pipe with connection to siphon trap:
difference {
merge {
blob {threshold 0.5 cylinder {<2,10,0>,<2,-3,0>,.7,2.084} cylinder {<-100,-3,0>,<100,-3,0>,2,3}}
cylinder {<-.3,-3,0>,<.3,-3,0>,1.7 translate <-3,0,0>} // "Joints"
cylinder {<-.3,-3,0>,<.3,-3,0>,1.7 translate <1,0,0>} // between
cylinder {<-.3,-3,0>,<.3,-3,0>,1.7 translate <3,0,0>} // "sections"
cylinder {<2,-1,0>,<2,-.8,0>,.6} // of pipe
}
blob {threshold 0.8 cylinder {<2,10,0>,<2,-3,0>,.7,2.324} cylinder {<-100,-3,0>,<100,-3,0>,2,3}}
plane {<0,-1,0>,-1}
scale 2
}
} // (end of merge containing all the pipework)
plane {<0,0,1>,0} // Cuts away one half to see inside
texture {planar texture_map {
[0.000 txtPipeMetal]
[0.999 txtPipeMetal]
[0.999 txtRedCutFace]
[1.000 txtRedCutFace]
} rotate <90,0,0>}}
// Clean water inside lock:
intersection {
merge {
#object {SemicircWater translate <-2 ,2,0>}
#object {SemicircWater rotate <0,0,180> translate <2,2,0>}
cylinder {<-4,2,0>,<-4,4,0>,.9001}
}
box {<-9,-9,0>,<2,3.1,5>}
material {CleanWater}
}
// Dark greenish/brown "fumes" to symbolize foul smell from sewer
difference { // Shape of the volume of (smelly) air trapped behind the lock
merge {
difference {
blob {threshold 0.8 cylinder {<2,10,0>,<2,-3,0>,.7,2.324} cylinder {<-100,-3,0>,<100,-3,0>,2,3} scale 2}
plane {<0,-1,0>,-2}
}
#object {SemicircWater rotate <0,0,180> translate <2,2,0>}
}
plane {<0,0,1>,0}
plane {<0,1,0>,-5.999}
box {<-9,0,-5>,<2,3.1001,5>}
pigment {color rgbt 1}
hollow
interior {
media {
intervals 10 samples 1,1 confidence 0.9 variance 1/128 ratio 0.9
absorption rgb<.38,.33,.6> method 1 density {granite scale 10}
}
}
}
// "Bad" water in sewer pipe:
intersection {
cylinder {<-100,-6,0>,<100,-6,0>,2.351226}
box {<-100,-20,-.4>,<100,-7,5>}
material {FilthyWater}
}
union { // Line and arrow indicating the "depth" of the lock
#local Cnt=0; // Loop to make dot-dashed line
#while (Cnt<16)
box {<-5.3+Cnt*.5,3.08,-.0001>,<-5+Cnt*.5,3.12,0>}
#local Cnt=Cnt+1;
#end
triangle {<-2,3.1,0>,<-2.2,2.6,0>,<-1.8,2.6,0>}
triangle {<-2,0.9,0>,<-2.2,1.4,0>,<-1.8,1.4,0>}
box {<-2.05,1.4,-.00001>,<-1.95,2.6,0>}
pigment {color rgb 0} no_shadow no_reflection
}
union { // Number annotations
text {ttf "timesbd.ttf","1",.001,0 translate <-1.8,2.2,0>} // 1: Drain from sink, WC, etc.
text {ttf "timesbd.ttf","2",.001,0 translate <2.5,.5,0>} // 2: Water level on sewer side
text {ttf "timesbd.ttf","3",.001,0 translate <-1.8,.3,0>} // 3: Water level on drain side
text {ttf "timesbd.ttf","4",.001,0 translate <3.3,-2,0>} // 4: Connection to sewer
text {ttf "timesbd.ttf","5",.001,0 translate <0,-1.6,0>} // 5: Water inside siphon lock
scale .00001
translate <0,0,-13.88692>
pigment {color rgb 0}
rotate <13.74679514,15.47863817,0>
translate <-2.4,1.7,0>
}
camera {
location <-6,5,-13>
look_at <-2.4,1.7,0>
angle 55
}
#declare Spotty=pigment { // Pattern for "spotty
bumps // surroundings", to
color_map { // make metal look
[0 color rgb 0] // "really metallic".
[1 color rgb 1]
}
scale .3
}
sky_sphere {pigment { // Combine spotty pattern
gradient z // with a neutral, white
pigment_map { // background for the a-
[0 Spotty] // rea the camera "sees".
[.9 Spotty]
[.8 color rgb 1]
[1 color rgb 1]
}
translate -.5
scale 2
rotate <19,15.4,0>
}}
light_source {<-100,70,-230> color rgb 1}
此文件中描述的项目
描绘内容
知识共享署名-相同方式共享3.0未本地化版本 简体中文(已转写)
GNU自由文档许可证1.2或更高版本 简体中文(已转写)
4 12 2006
文件历史
点击某个日期/时间查看对应时刻的文件。
日期/时间 | 缩略图 | 大小 | 用户 | 备注 | |
---|---|---|---|---|---|
当前 | 2015年7月6日 (一) 23:47 | 800 × 600(150 KB) | Cmdrjameson | Compressed with pngout. Reduced by 67kB (31% decrease). | |
2006年12月4日 (一) 22:04 | 800 × 600(217 KB) | Peo~commonswiki | Cut-away rendering of siphon lock, with number annotations and an indication of the pressure depth of the water inside the lock. |
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