使用者:Sadiosdo/稿子3

Subnautica
  • Subnautica
類型冒險生存
平台
開發商Unknown Worlds Entertainment
發行商Unknown Worlds Entertainment
設計師
  • Charlie Cleveland
  • Team[1]
編劇Morrison Loranger
程式
  • Charlie Cleveland
  • Steve An
  • Max McGuire
  • Colin Nickus[1]
美術
  • Cory Strader
  • Brian Cummings
  • Scott MacDonald
  • Dominik Nickus [1]
音樂Simon Chylinski[2]
引擎Unity
模式單人
發行日Microsoft Windows, MacOS
  • 全球:2018年1月23日
Xbox One
  • 全球:2018年
PlayStation 4
TBA

Subnautica is an adventure survival video game developed and published by Unknown Worlds Entertainment. It allows the player to freely explore the ocean in an alien planet, collecting resources to survive.[3][4] Subnautica was first released in early access for Microsoft Windows and MacOS in December 2014, and for Xbox One in May 2016.[5][6][7] The full release out of early access was in January 2018, with a version for the PlayStation 4 also planned for a later date.[8][9]

遊戲玩法

編輯

Subnautica is a survival, adventure game set in an open world environment and played from a first-person perspective. The player controls the lone survivor of a crashed space ship, called the Aurora, on an aquatic planet. The main objective of the player is to explore the game's world and survive the dangers of the planet while at the same time following the story of the game. Subnautica allows the player to collect resources, construct tools, bases, and submersibles, and interact with the planet's wildlife.[10] In the basic difficulty "Survival", the player will have to maintain hunger,thirst, hydration, and oxygen. The game includes a day and night cycle which affects the gameplay and surroundings. The game will include three other modes: "Freedom mode", in which hunger and thirst are disabled; "Hardcore mode", which is the same as Survival, except that if the player dies, the player will no longer be able to respawn; and "Creative Mode", in which the hunger, thirst, health, and oxygen features are all disabled, all the crafting blueprints are acquired, where no resources are needed to craft and the submersibles do not need energy and cannot be damaged. The game is mainly set underwater, with two explorable islands.

HTC Vive Support is not yet fully built into the game. As a result, using SteamVR will not work with the Vive Controllers.

劇情

編輯

Subnautica takes place in the late 22nd century, when humanity begins to colonize planets in space. In the old plot a terraforming vessel known as the "Aurora" has been sent to the outer reaches of controlled space to construct a Phasegate (and find a lost ship known as the "Degasi".) However, the Aurora is struck by an energy pulse of unknown origin, and crash lands onto an ocean planet; Planet 4546B. While the player crashing is still part of the plot, the Aurora is now instead a trade ship that was trying to take a shortcut by performing a "Gravitational Slingshot" around the planet when it got shot down.

While progressing through the game, radio messages are sent to the player's communications relay, sending them to other crashed escape pods containing information about some of the Aurora's passengers. However, a few signals are received by unknown creatures who seem to be communicating and planning on hunting survivors of the crash. Later in the game, some transmissions are received from a passing cargo ship, called the "Sunbeam", which picked up the Aurora's distress signal and are coming to help, telling the player that they are going to land on a nearby island to rescue them. Upon attempted landing, the Sunbeam is destroyed by a mysterious laser.

Later in the game, the player discovers remnants of an ancient alien race known as "Precursors", who placed the planet in quarantine after an outbreak of a disease known as "Kharaa", which has infected nearly the entire planet. Quarantine measures include the activation of the giant gun that shot down the Aurora, Degasi, and Sunbeam; and cyborg creatures known as "Warpers" (the same creatures who sent the mysterious messages earlier in the game). It is then revealed that the player is also infected with Kharaa, forcing him to find a cure.

The player must then find the Precursor's "Primary Containment Facility" which holds the Sea Emperor Leviathan, the game's largest fauna. It is a thousand-year old creature that emits an enzyme to cure Kharaa. After hatching the Sea Emperor's eggs and receiving the cure, the player must go back to the gun and disable it. Once the gun is disabled, the player can build a rocket to escape the planet, ending the game.

開發

編輯

Subnautica was announced by Unknown Worlds Entertainment on December 17, 2013,[3] with Charlie Cleveland as the game director and lead gameplay programmer, and Hugh Jeremy as the producer.[1]

The development team opted to use the Unity engine rather than Spark, the engine used for the company's previous game, Natural Selection 2. Subnautica producer Hugh Jeremy justified this decision because of the different demands that the game places on the engine, and "because [the team] does not include people working on Spark, it's not appropriate for Subnautica to use Spark. By using Unity for Subnautica, Spark can continue to develop in certain directions, while Subnautica develops in others. To use Spark for Subnautica would be like trying to fit a square peg in a round hole."[11]

The development team opted against the inclusion of lethal weapons in the game. Charlie Cleveland, the game's director, described Subnautica as "one vote towards a world with less guns," and had felt inspired by real life gun violence, including the Sandy Hook shooting, to encourage players to think about "non-violent and more creative solutions to solve our problems."[12]

Subnautica was released on Steam Early Access on December 16, 2014,[6] and was in early access development until January 23, 2018. It was released on Xbox One Preview on May 17, 2016.[7]

The complete version of Subnautica was released on January 23, 2018.

反響

編輯

Ian Birnbaum of PC Gamer described Subnautica as an "underwater Minecraft", remarking that "with an experienced developer at the helm and a limitless variety of the oceans to play with, it's going to take a lot for Subnautica to go badly wrong. As the toolbox gets deeper and the shape of the end-game gets set, Subnautica will be a unique example of the ways survival can be tense, rewarding, and fun."[4] Marsh Davies of Rock, Paper, Shotgun praised the rewarding nature of exploring the world of Subnautica, but criticized the "arbitrariness" and lack of intuition in some of the in-game recipes.[13]

參考文獻

編輯
  1. ^ 1.0 1.1 1.2 1.3 Jeremy, Hugh. The Crew of Subnautica. Unknown Worlds Entertainment. December 17, 2013 [April 9, 2016]. 
  2. ^ About Unknown Worlds. Unknown Worlds Entertainment. [April 11, 2016]. 
  3. ^ 3.0 3.1 Carlson, Patrick. Natural Selection isaac Edwards announces ocean-based Subnautica. PC Gamer. December 17, 2013 [January 20, 2016]. 
  4. ^ 4.0 4.1 Birnbaum, Ian. Subnautica: Early impressions of Minecraft under the sea. PC Gamer. January 9, 2015 [January 20, 2016]. 
  5. ^ Subnautica Xbox Preview Releases on 17 May - Subnautica. Subnautica. May 16, 2016 [June 20, 2017] (美國英語). 
  6. ^ 6.0 6.1 Matulef, Jeffrey. Natural Selection 2 dev's Subnautica is out now on Steam Early Access. Eurogamer. December 17, 2014 [January 20, 2016]. 
  7. ^ 7.0 7.1 Santangelo, Nick. Subnautica is now in development for Xbox One. XBLA Fans. December 23, 2015 [March 20, 2016]. 
  8. ^ Chalk, Andy. Subnautica will finally leave Early Access later this month. PC Gamer. [January 10, 2018]. 
  9. ^ Start PS4 port. trello.com. 
  10. ^ Jeremy, Hugh. Subnautica: Descend into the Depths. Unknown Worlds Entertainment. December 2013 [March 31, 2016]. 
  11. ^ Jeremy, Hugh. Why is Subnautica using Unity, and not the Spark Engine?. Unknown Worlds Entertainment. December 18, 2013 [April 11, 2016]. 
  12. ^ MacLeod, Riley. Subnautica Developer Explains Why He Won't Add Guns To The Game. Kotaku. April 4, 2016 [April 11, 2016]. 
  13. ^ Davies, Marsh. Premature Evaluation: Subnautica. Rock, Paper, Shotgun. January 5, 2015 [March 31, 2016]. 

外部連結

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