流式接口
流式接口(fluent interface)是軟件工程中面向對象API的一種實現方式,以提供更為可讀的原始碼。最早由Eric Evans與Martin Fowler於2005年提出。
通常採取方法瀑布調用 (具體說是方法鏈式調用)來轉發一系列對象方法調用的上下文 [1]。這個上下文(context)通常是指:
- 通過被調方法的返回值定義
- 自引用,新的上下文等於老的上下文。
- 返回一個空的上下文來終止。
例子
編輯JavaScript
編輯用於數據庫查詢的jQuery,例如https://github.com/Medium/dynamite (頁面存檔備份,存於互聯網檔案館) :
// getting an item from a table
client.getItem('user-table')
.setHashKey('userId', 'userA')
.setRangeKey('column', '@')
.execute()
.then(function(data) {
// data.result: the resulting object
})
JavaScript使用原型繼承與`this`.
// example from http://schier.co/post/method-chaining-in-javascript
// define the class
var Kitten = function() {
this.name = 'Garfield';
this.color = 'brown';
this.gender = 'male';
};
Kitten.prototype.setName = function(name) {
this.name = name;
return this;
};
Kitten.prototype.setColor = function(color) {
this.color = color;
return this;
};
Kitten.prototype.setGender = function(gender) {
this.gender = gender;
return this;
};
Kitten.prototype.save = function() {
console.log(
'saving ' + this.name + ', the ' +
this.color + ' ' + this.gender + ' kitten...'
);
// save to database here...
return this;
};
// use it
new Kitten()
.setName('Bob')
.setColor('black')
.setGender('male')
.save();
Java
編輯jOOQ庫模擬了SQL
Author author = AUTHOR.as("author");
create.selectFrom(author)
.where(exists(selectOne()
.from(BOOK)
.where(BOOK.STATUS.eq(BOOK_STATUS.SOLD_OUT))
.and(BOOK.AUTHOR_ID.eq(author.ID))));
C#
編輯C#在LINQ中大量使用 standard query operators與擴展方法。
var translations = new Dictionary<string, string>
{
{"cat", "chat"},
{"dog", "chien"},
{"fish", "poisson"},
{"bird", "oiseau"}
};
// Find translations for English words containing the letter "a",
// sorted by length and displayed in uppercase
IEnumerable<string> query = translations
.Where (t => t.Key.Contains("a"))
.OrderBy (t => t.Value.Length)
.Select (t => t.Value.ToUpper());
// The same query constructed progressively:
var filtered = translations.Where (t => t.Key.Contains("a"));
var sorted = filtered.OrderBy (t => t.Value.Length);
var finalQuery = sorted.Select (t => t.Value.ToUpper());
流式接口可用於一系列方法,他們運行在同一對象上。
// Defines the data context
class Context
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string Sex { get; set; }
public string Address { get; set; }
}
class Customer
{
private Context _context = new Context(); // Initializes the context
// set the value for properties
public Customer FirstName(string firstName)
{
_context.FirstName = firstName;
return this;
}
public Customer LastName(string lastName)
{
_context.LastName = lastName;
return this;
}
public Customer Sex(string sex)
{
_context.Sex = sex;
return this;
}
public Customer Address(string address)
{
_context.Address = address;
return this;
}
// Prints the data to console
public void Print()
{
Console.WriteLine("First name: {0} \nLast name: {1} \nSex: {2} \nAddress: {3}", _context.FirstName, _context.LastName, _context.Sex, _context.Address);
}
}
class Program
{
static void Main(string[] args)
{
// Object creation
Customer c1 = new Customer();
// Using the method chaining to assign & print data with a single line
c1.FirstName("vinod").LastName("srivastav").Sex("male").Address("bangalore").Print();
}
}
C++
編輯下述代碼對比了傳統的風格與流式接口的實現風格:
// Basic definition
class GlutApp {
private:
int w_, h_, x_, y_, argc_, display_mode_;
char **argv_;
char *title_;
public:
GlutApp(int argc, char** argv) {
argc_ = argc;
argv_ = argv;
}
void setDisplayMode(int mode) {
display_mode_ = mode;
}
int getDisplayMode() {
return display_mode_;
}
void setWindowSize(int w, int h) {
w_ = w;
h_ = h;
}
void setWindowPosition(int x, int y) {
x_ = x;
y_ = y;
}
void setTitle(const char *title) {
title_ = title;
}
void create(){;}
};
// Basic usage
int main(int argc, char **argv) {
GlutApp app(argc, argv);
app.setDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_ALPHA|GLUT_DEPTH); // Set framebuffer params
app.setWindowSize(500, 500); // Set window params
app.setWindowPosition(200, 200);
app.setTitle("My OpenGL/GLUT App");
app.create();
}
// Fluent wrapper
class FluentGlutApp : private GlutApp {
public:
FluentGlutApp(int argc, char **argv) : GlutApp(argc, argv) {} // Inherit parent constructor
FluentGlutApp &withDoubleBuffer() {
setDisplayMode(getDisplayMode() | GLUT_DOUBLE);
return *this;
}
FluentGlutApp &withRGBA() {
setDisplayMode(getDisplayMode() | GLUT_RGBA);
return *this;
}
FluentGlutApp &withAlpha() {
setDisplayMode(getDisplayMode() | GLUT_ALPHA);
return *this;
}
FluentGlutApp &withDepth() {
setDisplayMode(getDisplayMode() | GLUT_DEPTH);
return *this;
}
FluentGlutApp &across(int w, int h) {
setWindowSize(w, h);
return *this;
}
FluentGlutApp &at(int x, int y) {
setWindowPosition(x, y);
return *this;
}
FluentGlutApp &named(const char *title) {
setTitle(title);
return *this;
}
// It doesn't make sense to chain after create(), so don't return *this
void create() {
GlutApp::create();
}
};
// Fluent usage
int main(int argc, char **argv) {
FluentGlutApp(argc, argv)
.withDoubleBuffer().withRGBA().withAlpha().withDepth()
.at(200, 200).across(500, 500)
.named("My OpenGL/GLUT App")
.create();
}
Ruby
編輯Ruby語言允許修改核心類,這使得流式接口成為原生易於實現。
# Add methods to String class
class String
def prefix(raw)
"#{raw} #{self}"
end
def suffix(raw)
"#{self} #{raw}"
end
def indent(raw)
raw = " " * raw if raw.kind_of? Fixnum
prefix(raw)
end
end
# Fluent interface
message = "there"
puts message.prefix("hello")
.suffix("world")
.indent(8)
Scala
編輯Scala supports a fluent syntax for both method calls and class mixins, using traits and the with keyword. For example:
class Color { def rgb(): Tuple3[Decimal] }
object Black extends Color { override def rgb(): Tuple3[Decimal] = ("0", "0", "0"); }
trait GUIWindow {
// Rendering methods that return this for fluent drawing
def set_pen_color(color: Color): this.type
def move_to(pos: Position): this.type
def line_to(pos: Position, end_pos: Position): this.type
def render(): this.type = this // Don't draw anything, just return this, for child implementations to use fluently
def top_left(): Position
def bottom_left(): Position
def top_right(): Position
def bottom_right(): Position
}
trait WindowBorder extends GUIWindow {
def render(): GUIWindow = {
super.render()
.move_to(top_left())
.set_pen_color(Black)
.line_to(top_right())
.line_to(bottom_right())
.line_to(bottom_left())
.line_to(top_left())
}
}
class SwingWindow extends GUIWindow { ... }
val appWin = new SwingWindow() with WindowBorder
appWin.render()
Perl 6
編輯In Perl 6, there are many approaches, but one of the simplest is to declare attributes as read/write and use the given
keyword. The type annotations are optional, but the native gradual typing makes it much safer to write directly to public attributes.
class Employee {
subset Salary of Real where * > 0;
subset NonEmptyString of Str where * ~~ /\S/; # at least one non-space character
has NonEmptyString $.name is rw;
has NonEmptyString $.surname is rw;
has Salary $.salary is rw;
method gist {
return qq:to[END];
Name: $.name
Surname: $.surname
Salary: $.salary
END
}
}
my $employee = Employee.new();
given $employee {
.name = 'Sally';
.surname = 'Ride';
.salary = 200;
}
say $employee;
# Output:
# Name: Sally
# Surname: Ride
# Salary: 200
PHP
編輯在PHP中,可以使用表示實例的特殊變量$this返回當前對象。因此返回$this將使方法返回實例。下面的示例定義了一個Employee類和三個方法來設置它的名稱、姓和薪水。每個Employee類的實例允許調用這些方法。
<?php
class Employee
{
public $name;
public $surName;
public $salary;
public function setName($name)
{
$this->name = $name;
return $this;
}
public function setSurname($surname)
{
$this->surName = $surname;
return $this;
}
public function setSalary($salary)
{
$this->salary = $salary;
return $this;
}
public function __toString()
{
$employeeInfo = 'Name: ' . $this->name . PHP_EOL;
$employeeInfo .= 'Surname: ' . $this->surName . PHP_EOL;
$employeeInfo .= 'Salary: ' . $this->salary . PHP_EOL;
return $employeeInfo;
}
}
# Create a new instance of the Employee class, Tom Smith, with a salary of 100:
$employee = (new Employee())
->setName('Tom')
->setSurname('Smith')
->setSalary('100');
# Display the value of the Employee instance:
echo $employee;
# Display:
# Name: Tom
# Surname: Smith
# Salary: 100
Python
編輯Python通過在實例方法中返回`self`:
class Poem(object):
def __init__(self, content):
self.content = content
def indent(self, spaces):
self.content = " " * spaces + self.content
return self
def suffix(self, content):
self.content = self.content + " - " + content
return self
>>> Poem("Road Not Travelled").indent(4).suffix("Robert Frost").content
' Road Not Travelled - Robert Frost'
Visual Basic.Net
編輯此章節尚無任何內容,需要擴充。 |
參考文獻
編輯- ^ bliki: FluentInterface. [2016-07-02]. (原始內容存檔於2021-03-08).