Fetch-and-add
fetch-and-add是CPU指令(FAA),對內存位置執行增加一個數量的原子操作。具體內容為:
- 令x 變為x + a,其中x是個內存位置,a是個值
1991年,Maurice Herlihy證明fetch-and-add具有一個有限的consensus數,能解決不超過兩個並發進程的無等待consensus問題。[1]
用途
編輯下述偽代碼用ticket lock算法實現了互斥鎖:
record locktype { int ticketnumber int turn } procedure LockInit( locktype* lock ) { lock.ticketnumber := 0 lock.turn := 0 } procedure Lock( locktype* lock ) { int myturn := FetchAndIncrement( &lock.ticketnumber ) //must be atomic, since many threads might ask for a lock at the same time while lock.turn ≠ myturn skip // spin until lock is acquired } procedure UnLock( locktype* lock ) { FetchAndIncrement( &lock.turn ) //this need not be atomic, since only the possessor of the lock will execute this }
硬體軟體支持
編輯C++11標準定義了原子的fetch_add函數。[2] GCC把它作為對C語言的擴展。[3]
x86實現
編輯從8086起,以內存為目的操作數的ADD指令就是fetch-and-add。如果使用LOCK前綴,那麼它對多處理器是原子操作。但不能返回原值,直至486引入XADD指令。
void __fastcall atomic_inc (volatile int* pNum)
{
__asm
{
lock inc dword ptr [ECX]
ret
}
}
下述GCC編譯的C語言函數,在x86的32位與64位平台上,使用擴展asm語法:
static inline int fetch_and_add(int* variable, int value)
{
__asm__ volatile("lock; xaddl %0, %1"
: "+r" (value), "+m" (*variable) // input+output
: // No input-only
: "memory"
);
return value;
}
參見
編輯參考文獻
編輯- ^ Herlihy, Maurice. Wait-free synchronization (PDF). ACM Trans. Program. Lang. Syst. January 1991, 13 (1): 124–149 [2007-05-20]. doi:10.1145/114005.102808. (原始內容存檔 (PDF)於2011-06-05).
- ^ std::atomic::fetch_add. cppreference.com. [1 June 2015]. (原始內容存檔於2017-11-23).
- ^ Atomic Builtins. Using the GNU Compiler Collection (GCC). Free Software Foundation. 2005 [2017-11-22]. (原始內容存檔於2017-11-08).