User:Origin35/工作區03
盜賊遺產
盜賊遺產 | |
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类型 | Platformer, roguelike, Metroidvania[1] |
平台 | Microsoft Windows, Linux, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch |
开发商 | Cellar Door Games |
发行商 | Cellar Door Games |
设计师 | Teddy Lee |
编剧 | Teddy Lee Benny Lee |
程序 | Kenny Lee |
美术 | Glauber Kotaki |
音乐 | Gordon McGladdery Judson Cowan |
模式 | Single-player |
发行日 | Microsoft Windows June 27, 2013 Linux & OS X October 15, 2013 (Steam) October 23, 2013 (Desura) PlayStation 3, PlayStation 4 & PlayStation Vita
May 27, 2015[2] Nintendo Switch November 6, 2018 |
Rogue Legacy is a 2013 platform game with roguelike elements developed by Cellar Door Games. The game was released for Microsoft Windows, Linux, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, and Nintendo Switch.[3][4][5]
是一款由Cellar Door Games開發的roguelike動作遊戲,2013年6月27日推出Windows版,之後陸續在Linux、MacOS、PlayStation 3、 PlayStation 4、PlayStation Vita、Xbox One和任天堂Switch平台發售。
Gameplay
编辑The goal of Rogue Legacy is to explore a randomly generated dungeon, defeat four bosses in each of the four unique environments of the dungeon, and then defeat the final boss. Characters have the default ability to jump and slash with their sword, along with secondary abilities, such as magic attacks, which use mana.[6]
《盜賊遺產》的目標是探索一座隨機生成的大型迷宮,擊敗四大區域中的四個BOSS,之後再擊敗最終BOSS。主角擁有跳躍、揮砍、魔法等基本能力。
Whenever a character dies as a result of losing all of their Hit Points (HP), control will transfer over to one of three randomly generated heirs which the player may choose between, though this number may be increased to six with a later upgrade. Each descendant carries their unique characteristics and abilities,[7] including such genetic peculiarities as color-blindness (in which the game is presented in black and white), ADHD (in which the player moves faster) and dwarfism (in which the character is short and can fit into small gaps).
每當主角死亡時
Gold found while exploring the castle can be used to improve the character's equipment and abilities, which are passed on to that character's heirs. Gold can be found by smashing pieces of furniture, opening chests, or defeating enemies. There are also various fairy chests hidden in special rooms throughout the castle, most of which require the player to complete an objective, such as taking no damage in the room, in order to be opened.
Spending gold on the manor, which appears after a new heir is chosen, can increase stats, such as health and mana, and unlock and upgrade new classes that may be carried by one of the heirs. These include mages, which can use more advanced spells, warriors, who have higher strength, and assassins, who can use various stealth techniques and have an increased likelihood of having a critical hit.
Gold can unlock the blacksmith, the enchantress and the architect, who each provide their own services. The blacksmith can use blueprints found in the castle to create new armor and equipment for the player, improving their stats. Similarly, the enchantress can use runes found in fairy chests to give the player enhancements, unlocking additional abilities such as double jumping and dashing. Finally, the architect can lock down the design of a previously encountered castle (so that a new one isn't randomly generated) in exchange for a percentage of any gold found.
Any unspent gold must be paid to Charon in order to enter the castle, though upgrades can reduce the amount required to pay.
Additional content
编辑The game features a progressing "New Game +" feature, in which every completion of the game along a specific line of descendants increases the difficulty while also increasing the rewards offered by enemies and chests. After the second completion, the format for the name is "New Game +n" where n is the number of playthroughs since the first (Begins at +2, then +3, etc.). Notably, while enemies increase in difficulty theoretically forever, bosses do not get any harder across playthroughs. Furthermore, the player cannot normally increase in power beyond a certain point, though small increases to various stats beyond this soft-cap are possible through the "Fairy Chests" system.
A number of secret bosses exist, all of which are remixed versions of each of the ordinary bosses.[8] Upon defeating all of the secret ordinary bosses, one may challenge the secret version of the final boss in order to unlock the secret "Traitor" class, based on the first form of the final boss.
Development
编辑The game was developed by Cellar Door Games, a Toronto-based developer consisting of brothers Kenny and Teddy Lee. This was the brothers' biggest project to date and took 18 months to develop. The game was inspired by such titles as Demon's Souls and Dark Souls. Teddy compares the design to games like Spelunky and The Binding of Isaac, noting that their goal was to make the game relatively forgiving and accessible, while also allowing permanent progression.[8] Due to the need to streamline the game, several prominent features were cut during development, including an experience system. Kenny added that the revenue from the game will allow them to focus on larger future projects.[9]
The game cost the team about $15,000 of their own money to develop, all of which was earned back within an hour of release. Rogue Legacy went on to sell more than 100,000 copies within the first week.[10]
Most versions of the game were done in-house. However, the Xbox One version was ported by Abstraction Games.
Release
编辑In December 2014, Cellar Door Games teamed up with IndieBox, a monthly subscription box service, to produce an exclusive physical release of Rogue Legacy. This limited, individually-numbered collector’s edition included a flash-drive with a DRM-free game file, the official soundtrack, an instruction manual and Steam key, as well as several custom-designed collectible items.[11][12]
The Nintendo Switch version of Rogue Legacy was released on November 6, 2018.[13]
Reception and legacy
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Metacritic gives the game a "generally favorable" score of 85/100 based on 43 reviews.[15] GameRankings gives the game a score of 84 based on 26 reviews.[14]
Mitchell Saltzman of GameFront describes the game as "insanely hard for the unprepared".[24] Philip Kollar of Polygon and Mike Splechta of GameZone mentioned the short life spans of their characters,[25][26] and Scott Nichols of Digital Spy expressed frustration when first starting out.[27] Other reviewers remarked that the game actually encourages these short runs while rewarding the player via the broader progression system.[25][27][28][29] Ryan Stevens of GameTrailers described the game as "[riding] the line of frustration and fun".[30] Saltzman concludes that "difficulty may be a turnoff to those who get frustrated easily".[24]
References
编辑- ^ Stanton, Rich. Rogue Legacy: turning Game Over into a fresh start. The Guardian. July 11, 2013 [July 16, 2016].
The dominant influence on Rogue Legacy is a genre of platformer long ago christened Metroidvania.
- ^ Philips, Tom. Indie platformer Rogue Legacy confirmed for Xbox One. Eurogamer. January 8, 2015 [January 8, 2015].
- ^ Tach, Dave. Rogue Legacy headed to PS4 and PS Vita in 2014, along with several other exclusives. Polygon. August 20, 2013 [August 8, 2014].
- ^ Lee, Teddy. Rogue Legacy Coming to PS Vita, PS3, PS4. PlayStation. August 22, 2013 [September 15, 2013].
- ^ Tach, Dave. Rogue Legacy reborn with cross-platform features on PS3, PS4 and Vita July 29. Polygon. July 9, 2014 [August 8, 2014].
- ^ 6.0 6.1 Hancock, Patrick. Review: Rogue Legacy. Destructoid. June 27, 2013 [July 5, 2013].
- ^ Savage, Phil. Rogue Legacy out now: a 2D roguelike about heroism and genealogy. PC Gamer. June 28, 2013 [July 5, 2013].
Traits include dyslexia, tourette's and irritable bowel syndrome, among others.
- ^ 8.0 8.1 Podgorski, Daniel. Turned Up to 11: Rogue Legacy‘s Remix Bosses and the Virtues of Nonlinear Difficulty Scaling. The Gemsbok. January 20, 2016 [April 18, 2016].
- ^ Stanton, Rich. The making of Rogue Legacy. Eurogamer. Gamer Network. July 29, 2013 [July 29, 2013].
- ^ Irving, Mike. Rogue Legacy turned a profit within an hour on sale. VG247. March 17, 2014 [March 17, 2014].
- ^ Cellar Door Games. cellardoorgames.com. [2017-06-03].
- ^ REVIEW / Indiebox (Rogue Legacy). That VideoGame Blog. 2015-01-08 [2017-06-03].
- ^ Wales, Matt. Brilliant genealogical platformer Rogue Legacy launches on Switch next month. Eurogamer. October 23, 2018 [October 23, 2018].
- ^ 14.0 14.1 Rogue Legacy. GameRankings. CBS Interactive. [July 22, 2014].
- ^ 15.0 15.1 Rogue Legacy for PC Reviews. Metacritic. CBS Interactive. [July 22, 2014].
- ^ Staff. Rogue Legacy Review. Edge. Future plc. July 25, 2013 [July 22, 2014].
- ^ Donlan, Christian. Rogue Legacy review. Eurogamer. Gamer Network. July 18, 2013 [July 22, 2014].
- ^ Biessener, Adam. Rogue Legacy Review – Making Death And Grinding Fun. Game Informer. July 16, 2013 [August 2, 2013].
- ^ Peele, Britton. Rogue Legacy Review. GameSpot. CBS Interactive. July 8, 2013 [July 22, 2014].
- ^ Shea, Cam. Rogue Legacy Review. IGN. IGN Entertainment. July 25, 2013 [July 22, 2014].
- ^ Kollar, Philip. Rogue Legacy Review: Family Matters. Polygon. Vox Media. July 3, 2013 [July 22, 2014].
- ^ Kohler, Chris. Why Games Like Rogue Legacy Should Terrify Big Publishers. Wired. July 19, 2013 [August 2, 2013].
- ^ Famitsu Review Scores: Issue 1375. Gematsu. April 7, 2015 [May 6, 2015].
- ^ 24.0 24.1 Saltzman, Mitchell. Rogue Legacy Review: A Stellar Cellar Door Game. GameFront. June 25, 2013 [July 5, 2013].
- ^ 25.0 25.1 Kollar, Philip. Rogue Legacy review: family matters. Polygon. July 3, 2013 [July 5, 2013].
- ^ Splechta, Mike. Review: Lead your heirs through the devilishly hard Rogue Legacy. GameZone. July 6, 2013 [July 8, 2013].
- ^ 27.0 27.1 Nichols, Scott. 'Rogue Legacy' review (PC): Carefully-crafted randomness. Digital Spy. July 3, 2013 [July 5, 2013].
- ^ Smith, Adam. Wot I Think: Rogue Legacy. Rock, Paper, Shotgun. June 27, 2013 [July 5, 2013].
- ^ Garland, Jordan. Rogue Legacy Review. NowGamer. July 4, 2013 [July 5, 2013].
- ^ Stevens, Ryan. Rogue Legacy Review. GameTrailers. July 5, 2013 [July 7, 2013].