软体考古学Software archaeology)是指对于文档化不佳或甚至没有说明文档的旧有系统英语legacy system软体的研究,是软体维护的一部份[1][2]。软体考古学的内容包括对软体模组的逆向工程[3]、应用许多不同的工具及程序来发掘程式架构,并且还原设计的相关资讯[1][4]。软体考古学可能会找出功能失常的团队流程,以及其产生的设计不佳或是未使用的软体模组[5]。“软体考古学”一词反映一个很自然的比喻:阅读旧有程式的程式设计师会感觉自然像是一个正在探索古代文明的考古学家一様[6]

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参考资料

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  1. ^ 1.0 1.1 Gregorio Robles, Jesus M. Gonzalez-Barahona, and Israel Herraiz, "An Empirical Approach to Software Archaeology页面存档备份,存于互联网档案馆)," Poster Proceedings of the International Conference on Software Maintenance, 2005.
  2. ^ "Agile Legacy System Analysis and Integration Modeling页面存档备份,存于互联网档案馆)" by Scott W. Ambler at agilemodeling.com, accessed 20 August 2010: "Without accurate documentation, or access to knowledgeable people, your last resort may be to analyze the source code for the legacy system... This effort is often referred to as software archaeology."
  3. ^ Bryon Moyer, "Software Archeology: Modernizing Old Systems页面存档备份,存于互联网档案馆)," Embedded Technology Journal, March 4, 2009.
  4. ^ Richard Hopkins and Kevin Jenkins, Eating the IT Elephant: Moving from greenfield development to brownfield页面存档备份,存于互联网档案馆, Addison-Wesley, 2008, ISBN 0-13-713012-0, p. 93.
  5. ^ Diomidis Spinellis and Georgios Gousios, Beautiful Architecture页面存档备份,存于互联网档案馆, O'Reilly, 2009, ISBN 0-596-51798-X, p. 29.
  6. ^ Andy Hunt and Dave Thomas, "Software Archaeology页面存档备份,存于互联网档案馆)", IEEE Software, vol. 19, no. 2, pp. 20-22, Mar./Apr. 2002, doi:10.1109/52.991327.

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