暢銷電子遊戲機列表
维基媒体列表条目
本列表列出全球銷量一百萬台以上的家用遊戲機和掌上遊戲機。專用遊戲機名旁標註星號(*),當前世代遊戲機名加粗並標註井號(#)。發售年記入相應遊戲機首發年。以棕、綠、紅、藍、紫五種不同背景色分別對應雅達利、微軟、任天堂、世嘉和索尼。
百萬銷量以上遊戲機列表
編輯雅達利 微軟 任天堂 世嘉 索尼 其他
百萬銷量主機商匯總
編輯旗下至少有一台百萬銷量電子遊戲機的公司所發售的電子遊戲機總銷量。(任天堂Switch為便攜式家用機(不包括任天堂Switch Lite)),此處記入家用機銷量)
生產商 | 家用機銷量 | 掌機銷量 | 總銷量 |
---|---|---|---|
任天堂 | 4.0240億 | 4.5467億 | 8.5707億 |
索尼 | >5.3027億 | 約9610萬 | >6.2637億 |
微軟 | 1.9474億 | – | 1.9474億 |
世嘉 | 7310萬-7490萬 | 1200萬 | 8510萬-8690萬 |
雅達利 | >3477萬 | >100萬 | >3578萬 |
Hudson Soft/NEC | 1000萬 | 150萬 | 1150萬 |
萬代 | – | 320萬-350萬 | 320萬-350萬 |
Coleco | >300萬 | – | >300萬 |
Magnavox/飛利浦 | >300萬 | – | >300萬 |
Mattel | 300萬 | – | 300萬 |
諾基亞 | – | 300萬 | 300萬 |
SNK | – | 200萬 | 200萬 |
松下 | 200萬 | – | 200萬 |
注釋
編輯- ^ 1.0 1.1 1.2 2012年至2019年間,索尼不再於財報中公布獨立的主機銷量[3]。故期間型號最後一次統計數據停在2012年3月31日。PlayStation 2:2012年3月31日時總計出貨1.55億台[4];該主機於2013年1月4日全球停產[5]。PlayStation 3:2017年3月31日時總計出貨8740萬台[4];該機於2017年5月停產[6]。PlayStation Portable:2012年3月31日時總計出貨7640萬台[4]。2014年6月3日,IGN報道稱該機銷量達8000萬台[7]。北美出貨在2014年1月結束,日本在2014年6月結束,歐洲在2014年下半年結束[8]。
- ^ 各版本銷量
任天堂Switch:9470萬
任天堂Switch Lite:2451萬
任天堂Switch OLED款式:2683萬
(截至2024年9月30日) - ^ 任天堂只提供了合計銷量[10]。在Game Boy Color1998年末發行前[11],Game Boy在全球累計售出6442萬台[12]。
- ^ 2014年6月微軟財季結束之後,微軟不再於財政報告中提供獨立主機銷量。微軟2013財年結束時(2013年6月),Xbox 360售出7820萬台[14];該主機於2016年停產,微軟在2014年新聞稿中公布銷量為8400萬台。[14]
- ^ 世嘉約在全球售出3075萬台主機[17][18]。《Man!ac》雜誌稱Mega Drive到1994年底售出29萬,其中北美14萬[19]。《Fami通》報告稱在1996年3月時,日本售出358萬,美國和歐洲售出2500萬[20]。《電腦與電子遊戲》1996年11月刊稱歐洲銷量8萬[21]。之後IGN和連線等其它來源報告了2900萬的銷量[22][23]。然而世嘉1997年繼續在全球銷售Mega Drive[24][25]。報告稱在1998年開始美國的銷量達到2000萬[26][27][28]。之後Tectoy等還有發售不同的改版主機[29][30]。
- ^ 索尼從未公布過PlayStation Vita的官方出貨量。該機於2019年3月停產,第三方估計最終銷量為1000萬到1500萬[33]。
- ^ IGN的利瓦伊·布坎南在一篇2009年文章中報告了1300萬的銷量[22]。銀幕摘要在1995年的文章中稱,Master System的在西歐活躍安裝用戶在1993年達到峰值625萬,這年達到峰值的有,法國160萬、德國70萬、荷蘭20萬、西班牙55萬、英國135萬、其他西歐國家140萬。然而比利時在1991年達到峰值60萬,意大利在1992年達到峰值40萬。因此歐洲此區域估計銷量為為680萬[34]。1986年時日本銷量100萬[35]。美國銷量200萬[36]。2012年時Tectoy在巴西銷售500萬[37]。
- ^ 僅美國銷量[42]。歐洲在次年發售[43]。
- ^ 萬代發售了三款WonderSwan機種[44]。2003年3月《Fami通》的文章報告原版(1999年3月)和Color版(2000年12月)合輯售出約300萬[45][45][46],SwanCrystal(2000年7月)售出20萬[46]。萬代在2003年2月宣布因銷量衰退,將從硬件商轉型為第三方開發商,並將在2004年3月為競爭者Game Boy Advance供應軟件[47]。過渡期間其平均周銷量只有幾百台[§],SwanCrystal在2003年秋開始按訂單生產[46]。WonderSwan硬件設計師Koto稱銷量超過350萬[48]。
- ^ 1984年春ColecoVision銷量達到200萬。此時主機的季銷量極大減少,但仍然適當銷售[53][54],1985年10月大多數庫存都清空[55]。
- ^ 《華爾街日報》在1992年11月報道銷量約100萬[58]。大約在1994年6月,雅達利將精力從Lynx轉向Jaguar[59]。
- ^ 這是1994年9月15日,《紐約時報》中飛利浦報告的數據[60]。CD-i在1998年停產[61]。
- ^ Coleco在1976年首發Telstar並售出100萬。因生產和交貨問題,這一機種在1977年被電子掌上遊戲機替代,銷量急劇下降。1978年報廢超過100萬Telstar,讓公司損失2230萬美元[54],幾近讓公司破產[63]。
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- § WonderSwan《Fami通》來源
- 2003年5月5日~2003年5月11日. Fami通. 2003-05-23 [2014-02-25]. (原始內容存檔於2014-02-25) (日語).
- 2003年5月12日~2003年5月18日. Fami通. 2003-05-30 [2014-02-25]. (原始內容存檔於2011-12-09) (日語).
- 2003年6月9日~2003年6月15日. Fami通. 2003-06-27 [2014-02-25]. (原始內容存檔於2014-02-25) (日語).
- 2003年6月16日~2003年6月22日. Fami通. 2003-07-04 [2014-02-25]. (原始內容存檔於2014-02-25) (日語).
- 2003年7月21日~2003年7月27日. Fami通. 2003-08-08 [2014-02-25]. (原始內容存檔於2014-02-25) (日語).
- 2003年8月11日~2003年8月17日. Fami通. 2003-08-29 [2014-02-25]. (原始內容存檔於2012-01-02) (日語).
- 2003年9月15日~2003年9月21日. Fami通. 2003-10-03 [2014-02-25]. (原始內容存檔於2014-02-22) (日語).
- 2003年10月6日~2003年10月12日. Fami通. 2003-10-24 [2014-02-25]. (原始內容存檔於2014-02-22) (日語).
- 2003年10月13日~2003年10月19日. Fami通. 2003-10-31 [2014-02-25]. (原始內容存檔於2014-02-22) (日語).
- 2003年11月3日~2003年11月9日. Fami通. 2003-11-21 [2014-02-25]. (原始內容存檔於2009-09-18) (日語).
- 2003年11月10日~2003年11月16日. Fami通. 2003-11-28 [2014-02-25]. (原始內容存檔於2014-02-20) (日語).
- 2003年11月17日~2003年11月23日. Fami通. 2003-12-05 [2014-02-25]. (原始內容存檔於2014-02-22) (日語).
- 2003年12月8日~2003年12月14日. Fami通. 2003-12-27 [2014-02-25]. (原始內容存檔於2014-02-20) (日語).
- 2003年12月15日~2003年12月21日. Fami通. 2004-01-09 [2014-02-25]. (原始內容存檔於2005-03-10) (日語).
- 2003年12月22日~2004年1月4日. Fami通. 2004-01-16 [2014-02-25]. (原始內容存檔於2014-10-17) (日語).
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