暢銷電子遊戲機列表
维基媒体列表条目
本列表列出全球銷量一百萬台以上的家用遊戲機和掌上遊戲機。專用遊戲機名旁標註星號(*),當前世代遊戲機名加粗並標註井號(#)。發售年記入相應遊戲機首發年。以棕、綠、紅、藍、紫五種不同背景色分別對應雅達利、微軟、任天堂、世嘉和索尼。
百萬銷量以上遊戲機列表
編輯雅達利 微軟 任天堂 世嘉 索尼 其他
百萬銷量主機商匯總
編輯旗下至少有一台百萬銷量電子遊戲機的公司所發售的電子遊戲機總銷量。(任天堂Switch為可攜式家用機(不包括任天堂Switch Lite)),此處記入家用機銷量)
生產商 | 家用機銷量 | 掌機銷量 | 總銷量 |
---|---|---|---|
任天堂 | 4.0240億 | 4.5467億 | 8.5707億 |
索尼 | >5.3027億 | 約9610萬 | >6.2637億 |
微軟 | 1.9474億 | – | 1.9474億 |
世嘉 | 7310萬-7490萬 | 1200萬 | 8510萬-8690萬 |
雅達利 | >3477萬 | >100萬 | >3578萬 |
Hudson Soft/NEC | 1000萬 | 150萬 | 1150萬 |
萬代 | – | 320萬-350萬 | 320萬-350萬 |
Coleco | >300萬 | – | >300萬 |
Magnavox/飛利浦 | >300萬 | – | >300萬 |
Mattel | 300萬 | – | 300萬 |
諾基亞 | – | 300萬 | 300萬 |
SNK | – | 200萬 | 200萬 |
松下 | 200萬 | – | 200萬 |
註釋
編輯- ^ 1.0 1.1 1.2 2012年至2019年間,索尼不再於財報中公佈獨立的主機銷量[2]。故期間型號最後一次統計資料停在2012年3月31日。PlayStation 2:2012年3月31日時總計出貨1.55億台[3];該主機於2013年1月4日全球停產[4]。PlayStation 3:2017年3月31日時總計出貨8740萬台[3];該機於2017年5月停產[5]。PlayStation Portable:2012年3月31日時總計出貨7640萬台[3]。2014年6月3日,IGN報道稱該機銷量達8000萬台[6]。北美出貨在2014年1月結束,日本在2014年6月結束,歐洲在2014年下半年結束[7]。
- ^ 各版本銷量
任天堂Switch:9470萬
任天堂Switch Lite:2451萬
任天堂Switch OLED款式:2683萬
(截至2024年9月30日) - ^ 任天堂只提供了合計銷量[9]。在Game Boy Color1998年末發行前[10],Game Boy在全球累計售出6442萬台[11]。
- ^ 2014年6月微軟財季結束之後,微軟不再於財政報告中提供獨立主機銷量。微軟2013財年結束時(2013年6月),Xbox 360售出7820萬台[13];該主機於2016年停產,微軟在2014年新聞稿中公佈銷量為8400萬台。[13]
- ^ 世嘉約在全球售出3075萬台主機[16][17]。《Man!ac》雜誌稱Mega Drive到1994年底售出29萬,其中北美14萬[18]。《Fami通》報告稱在1996年3月時,日本售出358萬,美國和歐洲售出2500萬[19]。《電腦與電子遊戲》1996年11月刊稱歐洲銷量8萬[20]。之後IGN和連線等其它來源報告了2900萬的銷量[21][22]。然而世嘉1997年繼續在全球銷售Mega Drive[23][24]。報告稱在1998年開始美國的銷量達到2000萬[25][26][27]。之後Tectoy等還有發售不同的改版主機[28][29]。
- ^ 索尼從未公佈過PlayStation Vita的官方出貨量。該機於2019年3月停產,第三方估計最終銷量為1000萬到1500萬[32]。
- ^ IGN的利瓦伊·布坎南在一篇2009年文章中報告了1300萬的銷量[21]。銀幕摘要在1995年的文章中稱,Master System的在西歐活躍安裝用戶在1993年達到峰值625萬,這年達到峰值的有,法國160萬、德國70萬、荷蘭20萬、西班牙55萬、英國135萬、其他西歐國家140萬。然而比利時在1991年達到峰值60萬,意大利在1992年達到峰值40萬。因此歐洲此區域估計銷量為為680萬[33]。1986年時日本銷量100萬[34]。美國銷量200萬[35]。2012年時Tectoy在巴西銷售500萬[36]。
- ^ 僅美國銷量[41]。歐洲在次年發售[42]。
- ^ 萬代發售了三款WonderSwan機種[43]。2003年3月《Fami通》的文章報告原版(1999年3月)和Color版(2000年12月)合輯售出約300萬[44][44][45],SwanCrystal(2000年7月)售出20萬[45]。萬代在2003年2月宣佈因銷量衰退,將從硬件商轉型為第三方開發商,並將在2004年3月為競爭者Game Boy Advance供應軟件[46]。過渡期間其平均周銷量只有幾百台[§],SwanCrystal在2003年秋開始按訂單生產[45]。WonderSwan硬件設計師Koto稱銷量超過350萬[47]。
- ^ 1984年春ColecoVision銷量達到200萬。此時主機的季銷量極大減少,但仍然適當銷售[52][53],1985年10月大多數庫存都清空[54]。
- ^ 《華爾街日報》在1992年11月報道銷量約100萬[57]。大約在1994年6月,雅達利將精力從Lynx轉向Jaguar[58]。
- ^ 這是1994年9月15日,《紐約時報》中飛利浦報告的資料[59]。CD-i在1998年停產[60]。
- ^ Coleco在1976年首發Telstar並售出100萬。因生產和交貨問題,這一機種在1977年被電子掌上遊戲機替代,銷量急劇下降。1978年報廢超過100萬Telstar,讓公司損失2230萬美元[53],幾近讓公司破產[62]。
參考文獻
編輯- ^ GameCentral staff. Xbox 360 beats Wii as the UK's best-selling console. Metro. 2013-06-27 [2013-10-31]. (原始內容存檔於2019-04-19).
- ^ Business Development - Hardware. Sony Computer Entertainment. [2013-10-28]. (原始內容存檔於2013-06-30).
- ^ 3.0 3.1 3.2 3.3 3.4 SIE ビジネス経緯. Sony Interactive Entertainment Japan. [2024-04-20]. (原始內容存檔於2024-09-17) (日語).
- ^ Stuart, Keith. PlayStation 2 manufacture ends after 12 years. The Guardian. 2013-01-04 [2013-11-22]. (原始內容存檔於2021-04-26).
- ^ Ackerman, Dan. Sony PlayStation 3 ends shipments, fulfilling 10-year promise. CNET. 2017-05-30 [2019-05-06]. (原始內容存檔於2019-03-12) (英語).
- ^ Campbell, Evan. Sony Discontinuing PSP. IGN. 2014-06-03 [2014-07-10]. (原始內容存檔於2018-09-27).
- ^ Associated Press. Sony to Stop Selling PlayStation Portable. Associated Press. 2014-06-03 [2014-07-10]. (原始內容存檔於2014-08-13).
- ^ 8.0 8.1 8.2 8.3 8.4 任天堂株式会社:業績・財務情報 - ゲーム専用機販売実績. 任天堂. [2024-04-20]. (原始內容存檔於2024-05-08) (日語).
- ^ Edwards, Benj. Happy 20th b-day, Game Boy: here are 6 reasons why you’re #1. Ars Technica. 2009-04-21 [2014-01-30]. (原始內容存檔於2016-10-12).
- ^ Beuscher, Dave. Overview: Game Boy Color. Allgame. [2014-03-18]. (原始內容存檔於2014-11-14).
- ^ 11.0 11.1 11.2 11.3 11.4 11.5 Consolidated Sales Transition by Region (PDF). 任天堂. 2015-10-29 [2015-10-29]. (原始內容存檔 (PDF)於2015-11-21).
- ^ PlayStation Cumulative Production Shipments of Hardware. Sony Computer Entertainment. [2013-10-31]. (原始內容存檔於2011-05-24).
- ^ 13.0 13.1 Xbox Wire Staff. Xbox Delivers Winning Lineup of Exclusive Games for this Holiday Season. 2014-06-09 [2024-05-15]. (原始內容存檔於2020-09-12).
- ^ Vita Sales Are Picking Up Thanks to PS4 Remote Play. [2019-01-20]. (原始內容存檔於2019-01-20).
- ^ 15.0 15.1 Xbox Series X/S Has Sold 21 Million Units, Xbox One at 58 Million, as Per Microsoft Brazil Presentation. GamingBolt. [2023-06-30]. (原始內容存檔於2023-06-30) (美國英語).
- ^ Retro Gamer staff. Sonic Boom: The Success Story of Sonic the Hedgehog. The Mega Drive/SNES Book (Imagine Publishing). 2013: 31. ASIN B00FRKX2F8.
The game and its star became synonymous with Sega and helped propel the Mega Drive to sales of around 40 million, only 9 million short of the SNES—a minuscule gap compared to the 47 million that separated the Master System and NES.
- ^ Horowitz, Ken. Interview: Joe Miller. Sega-16. 2013-02-07 [2013-11-17]. (原始內容存檔於2013-06-01).
- ^ Videospiel-Algebra. Man!ac Magazine. May 1995 (德語).
- ^ Yearly market report. Fami通. 1996-06-21, 306: ~4 (日語).
- ^ Lomas, Ed. News: Over 1 Million Saturns In Europe By March!. Computer and Video Games. November 1996, (180): 10. ISSN 0261-3697.
"But that doesn't distract us from our mission to convert our MegaDrive owners into Saturn owners." Which by their figures, adds up to 8 million potential Saturn upgraders!
- ^ 21.0 21.1 Buchanan, Levi. Genesis vs. SNES: By the Numbers. IGN. 2009-03-20 [2013-10-31]. (原始內容存檔於2014-03-02).
Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. [...] The Master System sold an anemic 13 million to the NES count of 62 million.
- ^ Orlando, Greg. Console Portraits: A 40-Year Pictorial History of Gaming. Wired: 21. 2007-05-15 [2013-10-31]. (原始內容存檔於2013-07-04).
- ^ Sega tops holiday, yearly sales projections; Sega Saturn installed base reaches 1.6 million in U.S., 7 million worldwide. Business Wire. 1997-01-13 [2013-10-13]. (原始內容存檔於2019-02-27).
Sega hit its projections on the mark, selling 1.1 million hardware units and 3 million Sega Genesis games. While the company recently announced it will dispose of all remaining 16-bit peripheral inventory, specifically the Genesis 32X and Sega CD products, it will continue to sell Genesis hardware and software in the coming years.
- ^ Sega farms out Genesis. Consumer Electronics: 1. 1998-03-02. (原始內容存檔於2012-07-09).
- ^ Strom, Stephanie. Sega Enterprises Pulls Its Saturn Video Console From the U.S. Market. The New York Times. 1998-03-14: D2 [2014-01-13]. ISSN 0362-4331. (原始內容存檔於2020-11-26).
After the company sold some 20 million 16-bit Genesis consoles in the United States alone [...]
- ^ Snider, Mike. Sega shoots to be a player again Dreamcast gets jump to regain market. USA Today. 1999-09-08: 4D.
Its 16-bit Genesis hit the market before the Super Nintendo; both systems eventually sold about 20 million units.
- ^ Sega pulls back from consoles. Electronics Times. 1998-03-23: 14. ISSN 0142-3118.
The Saturn only managed to sell two million units in the US compared with 20 million units of the Genesis 16bit version in the early 1990s.
- ^ Cartridge Console With 15 Sega Megadrive Games. Blaze Europe. [2010-07-16]. (原始內容存檔於2014-08-04).
- ^ Mega Drive Guitar Idol - 87 jogos. Tectoy. [2010-07-16]. (原始內容存檔於2009-08-26) (葡萄牙語).
- ^ AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary! (新聞稿). PR Newswire. 2012-11-12 [2014-04-11]. (原始內容存檔於2012-11-27).
- ^ Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming. Xbox.com. 2006-05-10 [2007-09-05]. (原始內容存檔於2007-07-09).
- ^ Good, Owen S. RIP PS Vita: Sony officially ends production. Polygon. 2019-03-02 [2019-05-06]. (原始內容存檔於2019-03-02).
- ^ Sega Consoles: Active installed base estimates. Screen Digest: 60. March 1995. (參見:[1] (頁面存檔備份,存於互聯網檔案館), [2] (頁面存檔備份,存於互聯網檔案館)和[3] (頁面存檔備份,存於互聯網檔案館))
- ^ Nihon Kōgyō Shinbunsha. Amusement. Business Japan (Nihon Kogyo Shimbun). 1986, 31 (7-12): 89 [2012-01-24]. (原始內容存檔於2013-10-25).
- ^ Sheff, David; Eddy, Andy. Game Over: Press Start to Continue - The Maturing of Mario. Cyberactive Media Group/GamePress. 1999-04-15: 349. ISBN 9780966961706.
Atari sold a handful of its 5200s and 7800s, and Sega sold a total of 2 million Master Systems.
- ^ Azevedo, Théo. Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil. UOL. 2012-07-30 [2012-10-18]. (原始內容存檔於2014-09-06) (葡萄牙語).
Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive
- ^ 37.0 37.1 37.2 Snow, Blake. The 10 Worst-Selling Handhelds of All Time. GamePro: 1. 2007-07-30 [2008-07-05]. (原始內容存檔於2007-10-12).
- ^ Feature : The 10 Worst-Selling Consoles of All Time GamePro.com
- ^ Lefton, Terry. Looking for a Sonic Boom. Brandweek (Nielsen Business Media). 1998-03-02, 39 (9): 28. ISSN 1064-4318.
[...] Sega has sold 9.5 million of its 32-bit Saturns worldwide after selling more than 30 million of its 16-bit Genesis consoles.
- ^ Bit-tech staff. Remembering the Sega Dreamcast. bit-tech: 3. 2009-09-29 [2014-04-02]. (原始內容存檔於2010-07-01).
- ^ Retrospection: Atari 7800. Retro Gamer (Imagine Publishing): 53. ISSN 1742-3155.
[...] the 7800 had sold 3,772,751 units in the US alone during its lifetime.
- ^ Retro chic – Atari 7800 (1987). Stuff. November 2011, (152): 42 [2014-02-24]. ISSN 1364-9639. (原始內容存檔於2014-03-01).
After a successful launch in America in 1986, Atari's latest machine made it to Europe a year later, where it went up against the NES and Sega's Master System.
- ^ Ricciardi, John. Hands-On With Bandai's SwanCrystal ; Move over, Game Boy Advance - there's a new bird in town. Electronic Gaming Monthly (EGM Media Group). 2002-10-01, (159): 58. ISSN 1058-918X.
On July 12, toy giant Bandai unleashed a third iteration (in stylish red and blue models) of their handheld WonderSwan system, the new-and- improved SwanCrystal, in Japan.
- ^ 44.0 44.1 Bandai to Launch WonderSwan Color in Dec.. 時事通訊社. 2000-08-30.
A new colored version of Bandai Co.'s WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. [...] The original WonderSwan, with its black-and-white displays, has sold 1.55 million units since its debut in March 1999.
- ^ 45.0 45.1 45.2 第21回 スワンクリスタル受注生産へ! ワンダースワンのこれまでとこれからを探る! 【見習い記者の取材日記】. Fami通. 2003-03-08 [2014-02-08]. (原始內容存檔於2014-02-01) (日語).
- ^ Bandai to Supply Software for Nintendo's Game Boy. 時事通訊社. 2003-02-18.
The move reflects declining sales of Bandai's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for "multiple platforms," including personal digital assistants, Takasu told a press conference.
- ^ Device solution. Koto. [2014-02-12]. (原始內容存檔於2014-02-16).
- ^ Parish, Jeremy. The Famicom Legacy. USgamer. 2013-07-13 [2014-07-11]. (原始內容存檔於2013-09-22).
- ^ Sheff, David; Eddy, Andy. Game Over: Press Start to Continue - The Maturing of Mario. Cyberactive Media Group/GamePress. 1999-04-15: 27–28 [2014-07-28]. ISBN 9780966961706. (原始內容存檔於2021-02-06).
Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold.
- ^ Intellivision: Intelligent Television. GameSpy. [2013-10-31]. (原始內容存檔於2013-10-23).
- ^ Androvich, Mark. N-gage's Second Coming. Gamesindustry.biz. 2008-02-19 [2014-05-16]. (原始內容存檔於2008-05-05).
We had 700,000 active users and we had 3 million N-Gage devices out there.
- ^ Coleco Industries sales report (新聞稿). PR Newswire. 1984-04-17 [2013-11-03]. (原始內容存檔於2013-11-04).
'First quarter sales of ColecoVision were substantial, although much less that(原文如此) those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.
- ^ 53.0 53.1 Kleinfield, N. R. Coleco Moves Out Of The Cabbage Patch. The New York Times. 1985-07-21: F4 [2014-01-13]. (原始內容存檔於2020-08-29).
Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self.
- ^ Associated Press. Coleco's Net In Sharp Rise. The New York Times. 1985-10-19: 45 [2014-01-13]. ISSN 0362-4331. (原始內容存檔於2020-08-30).
Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products.
- ^ Snow, Blake. The 10 Worst-Selling Consoles of All Time. GamePro: 1. 2007-05-04 [2009-01-10]. (原始內容存檔於2007-05-08).
- ^ Pereira, Joseph. Technology (A Special Report): At Our Leisure --- (Not So) Great Expectations: Hand-held Video Games Will Get Better, But Big Improvements May Take a While. The Wall Street Journal. 1992-11-16: R10. ISSN 0099-9660.
Meanwhile, Nintendo, the first on the market with its black-and-white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system.
- ^ Dvorak, John. The Riddle of the Lynx. Computer Shopper (SX2 Media Labs). September 1999: 97 [2014-02-13]. ISSN 0886-0556. (原始內容 存檔於2014-06-11).
The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar.
- ^ Elrich, David. Video-Game Wars: Fighting It Out Off-Screen. The New York Times. 1994-09-15: C2. ISSN 0362-4331.
According to Philips, there are 1 million CD-i owners worldwide.
- ^ Townsend, Allie. Top 10 Failed Gaming Consoles. 時代雜誌. 2010-11-04 [2014-07-23]. (原始內容存檔於2014-08-12).
- ^ Dillon, Roberto. The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry. Taylor & Francis. 2011-04-12: 22–23 [2013-11-26]. ISBN 9781439873236. (原始內容存檔於2020-08-04).
- ^ Mehegan, David. Putting Coleco Industries Back Together. The Boston Globe. 1988-05-08: A1 [2014-04-23]. ISSN 0743-1791. (原始內容 存檔於2015-09-24).
When the game [Telstar] crashed hard, earnings fell 50 percent in 1977 and the company lost $22 million in 1978, barely skirting bankruptcy after Handel -- then chief financial officer -- found new credit and mollified angry creditors after months of tough negotiation.
- ^ Schrage, Michael. Atari Introduces Game In Attempt for Survival . The Washington Post. 1984-05-22: C3 [2009-07-29]. ISSN 0190-8286. (原始內容存檔於2018-01-12).
The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold.
- ^ Snow, Blake. The 10 Worst-Selling Handhelds of All Time. GamePro: 2. 2007-07-30 [2008-07-05]. (原始內容存檔於2007-10-13).
- § WonderSwan《Fami通》來源
- 2003年5月5日~2003年5月11日. Fami通. 2003-05-23 [2014-02-25]. (原始內容存檔於2014-02-25) (日語).
- 2003年5月12日~2003年5月18日. Fami通. 2003-05-30 [2014-02-25]. (原始內容存檔於2011-12-09) (日語).
- 2003年6月9日~2003年6月15日. Fami通. 2003-06-27 [2014-02-25]. (原始內容存檔於2014-02-25) (日語).
- 2003年6月16日~2003年6月22日. Fami通. 2003-07-04 [2014-02-25]. (原始內容存檔於2014-02-25) (日語).
- 2003年7月21日~2003年7月27日. Fami通. 2003-08-08 [2014-02-25]. (原始內容存檔於2014-02-25) (日語).
- 2003年8月11日~2003年8月17日. Fami通. 2003-08-29 [2014-02-25]. (原始內容存檔於2012-01-02) (日語).
- 2003年9月15日~2003年9月21日. Fami通. 2003-10-03 [2014-02-25]. (原始內容存檔於2014-02-22) (日語).
- 2003年10月6日~2003年10月12日. Fami通. 2003-10-24 [2014-02-25]. (原始內容存檔於2014-02-22) (日語).
- 2003年10月13日~2003年10月19日. Fami通. 2003-10-31 [2014-02-25]. (原始內容存檔於2014-02-22) (日語).
- 2003年11月3日~2003年11月9日. Fami通. 2003-11-21 [2014-02-25]. (原始內容存檔於2009-09-18) (日語).
- 2003年11月10日~2003年11月16日. Fami通. 2003-11-28 [2014-02-25]. (原始內容存檔於2014-02-20) (日語).
- 2003年11月17日~2003年11月23日. Fami通. 2003-12-05 [2014-02-25]. (原始內容存檔於2014-02-22) (日語).
- 2003年12月8日~2003年12月14日. Fami通. 2003-12-27 [2014-02-25]. (原始內容存檔於2014-02-20) (日語).
- 2003年12月15日~2003年12月21日. Fami通. 2004-01-09 [2014-02-25]. (原始內容存檔於2005-03-10) (日語).
- 2003年12月22日~2004年1月4日. Fami通. 2004-01-16 [2014-02-25]. (原始內容存檔於2014-10-17) (日語).
- 2004年1月5日~2004年1月11日. Fami通. 2004-01-23 [2014-02-25]. (原始內容存檔於2014-10-17) (日語).