畅销电子游戏机列表
维基媒体列表条目
本列表列出全球销量一百万台以上的家用游戏机和掌上游戏机。专用游戏机名旁标注星号(*),当前世代游戏机名加粗并标注井号(#)。发售年记入相应游戏机首发年。以棕、绿、红、蓝、紫五种不同背景色分别对应雅达利、微软、任天堂、世嘉和索尼。
百万销量以上游戏机列表
编辑雅达利 微软 任天堂 世嘉 索尼 其他
百万销量主机商汇总
编辑旗下至少有一台百万销量电子游戏机的公司所发售的电子游戏机总销量。(任天堂Switch为便携式家用机(不包括任天堂Switch Lite)),此处记入家用机销量)
生产商 | 家用机销量 | 掌机销量 | 总销量 |
---|---|---|---|
任天堂 | 4.0240亿 | 4.5467亿 | 8.5707亿 |
索尼 | >5.3027亿 | 约9610万 | >6.2637亿 |
微软 | 1.9474亿 | – | 1.9474亿 |
世嘉 | 7310万-7490万 | 1200万 | 8510万-8690万 |
雅达利 | >3477万 | >100万 | >3578万 |
Hudson Soft/NEC | 1000万 | 150万 | 1150万 |
万代 | – | 320万-350万 | 320万-350万 |
Coleco | >300万 | – | >300万 |
Magnavox/飞利浦 | >300万 | – | >300万 |
Mattel | 300万 | – | 300万 |
诺基亚 | – | 300万 | 300万 |
SNK | – | 200万 | 200万 |
松下 | 200万 | – | 200万 |
注释
编辑- ^ 1.0 1.1 1.2 2012年至2019年间,索尼不再于财报中公布独立的主机销量[2]。故期间型号最后一次统计数据停在2012年3月31日。PlayStation 2:2012年3月31日时总计出货1.55亿台[3];该主机于2013年1月4日全球停产[4]。PlayStation 3:2017年3月31日时总计出货8740万台[3];该机于2017年5月停产[5]。PlayStation Portable:2012年3月31日时总计出货7640万台[3]。2014年6月3日,IGN报道称该机销量达8000万台[6]。北美出货在2014年1月结束,日本在2014年6月结束,欧洲在2014年下半年结束[7]。
- ^ 各版本銷量
任天堂Switch:9470萬
任天堂Switch Lite:2451萬
任天堂Switch OLED款式:2683萬
(截至2024年9月30日) - ^ 任天堂只提供了合计销量[9]。在Game Boy Color1998年末发行前[10],Game Boy在全球累计售出6442万台[11]。
- ^ 2014年6月微软财季结束之后,微软不再于财政报告中提供独立主机销量。微软2013财年结束时(2013年6月),Xbox 360售出7820万台[13];该主机于2016年停产,微软在2014年新闻稿中公布销量为8400万台。[13]
- ^ 世嘉约在全球售出3075万台主机[16][17]。《Man!ac》杂志称Mega Drive到1994年底售出29万,其中北美14万[18]。《Fami通》报告称在1996年3月时,日本售出358万,美国和欧洲售出2500万[19]。《电脑与电子游戏》1996年11月刊称欧洲销量8万[20]。之后IGN和连线等其它来源报告了2900万的销量[21][22]。然而世嘉1997年继续在全球销售Mega Drive[23][24]。报告称在1998年开始美国的销量达到2000万[25][26][27]。之后Tectoy等还有发售不同的改版主机[28][29]。
- ^ 索尼从未公布过PlayStation Vita的官方出货量。该机于2019年3月停产,第三方估计最终销量为1000万到1500万[32]。
- ^ IGN的利瓦伊·布坎南在一篇2009年文章中报告了1300万的销量[21]。银幕摘要在1995年的文章中称,Master System的在西欧活跃安装用户在1993年达到峰值625万,这年达到峰值的有,法国160万、德国70万、荷兰20万、西班牙55万、英国135万、其他西欧国家140万。然而比利时在1991年达到峰值60万,意大利在1992年达到峰值40万。因此欧洲此区域估计销量为为680万[33]。1986年时日本销量100万[34]。美国销量200万[35]。2012年时Tectoy在巴西销售500万[36]。
- ^ 仅美国销量[41]。欧洲在次年发售[42]。
- ^ 万代发售了三款WonderSwan机种[43]。2003年3月《Fami通》的文章报告原版(1999年3月)和Color版(2000年12月)合辑售出约300万[44][44][45],SwanCrystal(2000年7月)售出20万[45]。万代在2003年2月宣布因销量衰退,将从硬件商转型为第三方开发商,并将在2004年3月为竞争者Game Boy Advance供应软件[46]。过渡期间其平均周销量只有几百台[§],SwanCrystal在2003年秋开始按订单生产[45]。WonderSwan硬件设计师Koto称销量超过350万[47]。
- ^ 1984年春ColecoVision销量达到200万。此时主机的季销量极大减少,但仍然适当销售[52][53],1985年10月大多数库存都清空[54]。
- ^ 《华尔街日报》在1992年11月报道销量约100万[57]。大约在1994年6月,雅达利将精力从Lynx转向Jaguar[58]。
- ^ 这是1994年9月15日,《纽约时报》中飞利浦报告的数据[59]。CD-i在1998年停产[60]。
- ^ Coleco在1976年首发Telstar并售出100万。因生产和交货问题,这一机种在1977年被电子掌上游戏机替代,销量急剧下降。1978年报废超过100万Telstar,让公司损失2230万美元[53],几近让公司破产[62]。
参考文献
编辑- ^ GameCentral staff. Xbox 360 beats Wii as the UK's best-selling console. Metro. 2013-06-27 [2013-10-31]. (原始内容存档于2019-04-19).
- ^ Business Development - Hardware. Sony Computer Entertainment. [2013-10-28]. (原始内容存档于2013-06-30).
- ^ 3.0 3.1 3.2 3.3 3.4 SIE ビジネス経緯. Sony Interactive Entertainment Japan. [2024-04-20]. (原始内容存档于2024-09-17) (日语).
- ^ Stuart, Keith. PlayStation 2 manufacture ends after 12 years. The Guardian. 2013-01-04 [2013-11-22]. (原始内容存档于2021-04-26).
- ^ Ackerman, Dan. Sony PlayStation 3 ends shipments, fulfilling 10-year promise. CNET. 2017-05-30 [2019-05-06]. (原始内容存档于2019-03-12) (英语).
- ^ Campbell, Evan. Sony Discontinuing PSP. IGN. 2014-06-03 [2014-07-10]. (原始内容存档于2018-09-27).
- ^ Associated Press. Sony to Stop Selling PlayStation Portable. Associated Press. 2014-06-03 [2014-07-10]. (原始内容存档于2014-08-13).
- ^ 8.0 8.1 8.2 8.3 8.4 任天堂株式会社:業績・財務情報 - ゲーム専用機販売実績. 任天堂. [2024-04-20]. (原始内容存档于2024-05-08) (日语).
- ^ Edwards, Benj. Happy 20th b-day, Game Boy: here are 6 reasons why you’re #1. Ars Technica. 2009-04-21 [2014-01-30]. (原始内容存档于2016-10-12).
- ^ Beuscher, Dave. Overview: Game Boy Color. Allgame. [2014-03-18]. (原始内容存档于2014-11-14).
- ^ 11.0 11.1 11.2 11.3 11.4 11.5 Consolidated Sales Transition by Region (PDF). 任天堂. 2015-10-29 [2015-10-29]. (原始内容存档 (PDF)于2015-11-21).
- ^ PlayStation Cumulative Production Shipments of Hardware. Sony Computer Entertainment. [2013-10-31]. (原始内容存档于2011-05-24).
- ^ 13.0 13.1 Xbox Wire Staff. Xbox Delivers Winning Lineup of Exclusive Games for this Holiday Season. 2014-06-09 [2024-05-15]. (原始内容存档于2020-09-12).
- ^ Vita Sales Are Picking Up Thanks to PS4 Remote Play. [2019-01-20]. (原始内容存档于2019-01-20).
- ^ 15.0 15.1 Xbox Series X/S Has Sold 21 Million Units, Xbox One at 58 Million, as Per Microsoft Brazil Presentation. GamingBolt. [2023-06-30]. (原始内容存档于2023-06-30) (美国英语).
- ^ Retro Gamer staff. Sonic Boom: The Success Story of Sonic the Hedgehog. The Mega Drive/SNES Book (Imagine Publishing). 2013: 31. ASIN B00FRKX2F8.
The game and its star became synonymous with Sega and helped propel the Mega Drive to sales of around 40 million, only 9 million short of the SNES—a minuscule gap compared to the 47 million that separated the Master System and NES.
- ^ Horowitz, Ken. Interview: Joe Miller. Sega-16. 2013-02-07 [2013-11-17]. (原始内容存档于2013-06-01).
- ^ Videospiel-Algebra. Man!ac Magazine. May 1995 (德语).
- ^ Yearly market report. Fami通. 1996-06-21, 306: ~4 (日语).
- ^ Lomas, Ed. News: Over 1 Million Saturns In Europe By March!. Computer and Video Games. November 1996, (180): 10. ISSN 0261-3697.
"But that doesn't distract us from our mission to convert our MegaDrive owners into Saturn owners." Which by their figures, adds up to 8 million potential Saturn upgraders!
- ^ 21.0 21.1 Buchanan, Levi. Genesis vs. SNES: By the Numbers. IGN. 2009-03-20 [2013-10-31]. (原始内容存档于2014-03-02).
Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. [...] The Master System sold an anemic 13 million to the NES count of 62 million.
- ^ Orlando, Greg. Console Portraits: A 40-Year Pictorial History of Gaming. Wired: 21. 2007-05-15 [2013-10-31]. (原始内容存档于2013-07-04).
- ^ Sega tops holiday, yearly sales projections; Sega Saturn installed base reaches 1.6 million in U.S., 7 million worldwide. Business Wire. 1997-01-13 [2013-10-13]. (原始内容存档于2019-02-27).
Sega hit its projections on the mark, selling 1.1 million hardware units and 3 million Sega Genesis games. While the company recently announced it will dispose of all remaining 16-bit peripheral inventory, specifically the Genesis 32X and Sega CD products, it will continue to sell Genesis hardware and software in the coming years.
- ^ Sega farms out Genesis. Consumer Electronics: 1. 1998-03-02. (原始内容存档于2012-07-09).
- ^ Strom, Stephanie. Sega Enterprises Pulls Its Saturn Video Console From the U.S. Market. The New York Times. 1998-03-14: D2 [2014-01-13]. ISSN 0362-4331. (原始内容存档于2020-11-26).
After the company sold some 20 million 16-bit Genesis consoles in the United States alone [...]
- ^ Snider, Mike. Sega shoots to be a player again Dreamcast gets jump to regain market. USA Today. 1999-09-08: 4D.
Its 16-bit Genesis hit the market before the Super Nintendo; both systems eventually sold about 20 million units.
- ^ Sega pulls back from consoles. Electronics Times. 1998-03-23: 14. ISSN 0142-3118.
The Saturn only managed to sell two million units in the US compared with 20 million units of the Genesis 16bit version in the early 1990s.
- ^ Cartridge Console With 15 Sega Megadrive Games. Blaze Europe. [2010-07-16]. (原始内容存档于2014-08-04).
- ^ Mega Drive Guitar Idol - 87 jogos. Tectoy. [2010-07-16]. (原始内容存档于2009-08-26) (葡萄牙语).
- ^ AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary! (新闻稿). PR Newswire. 2012-11-12 [2014-04-11]. (原始内容存档于2012-11-27).
- ^ Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming. Xbox.com. 2006-05-10 [2007-09-05]. (原始内容存档于2007-07-09).
- ^ Good, Owen S. RIP PS Vita: Sony officially ends production. Polygon. 2019-03-02 [2019-05-06]. (原始内容存档于2019-03-02).
- ^ Sega Consoles: Active installed base estimates. Screen Digest: 60. March 1995. (参见:[1] (页面存档备份,存于互联网档案馆), [2] (页面存档备份,存于互联网档案馆)和[3] (页面存档备份,存于互联网档案馆))
- ^ Nihon Kōgyō Shinbunsha. Amusement. Business Japan (Nihon Kogyo Shimbun). 1986, 31 (7-12): 89 [2012-01-24]. (原始内容存档于2013-10-25).
- ^ Sheff, David; Eddy, Andy. Game Over: Press Start to Continue - The Maturing of Mario. Cyberactive Media Group/GamePress. 1999-04-15: 349. ISBN 9780966961706.
Atari sold a handful of its 5200s and 7800s, and Sega sold a total of 2 million Master Systems.
- ^ Azevedo, Théo. Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil. UOL. 2012-07-30 [2012-10-18]. (原始内容存档于2014-09-06) (葡萄牙语).
Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive
- ^ 37.0 37.1 37.2 Snow, Blake. The 10 Worst-Selling Handhelds of All Time. GamePro: 1. 2007-07-30 [2008-07-05]. (原始内容存档于2007-10-12).
- ^ Feature : The 10 Worst-Selling Consoles of All Time GamePro.com
- ^ Lefton, Terry. Looking for a Sonic Boom. Brandweek (Nielsen Business Media). 1998-03-02, 39 (9): 28. ISSN 1064-4318.
[...] Sega has sold 9.5 million of its 32-bit Saturns worldwide after selling more than 30 million of its 16-bit Genesis consoles.
- ^ Bit-tech staff. Remembering the Sega Dreamcast. bit-tech: 3. 2009-09-29 [2014-04-02]. (原始内容存档于2010-07-01).
- ^ Retrospection: Atari 7800. Retro Gamer (Imagine Publishing): 53. ISSN 1742-3155.
[...] the 7800 had sold 3,772,751 units in the US alone during its lifetime.
- ^ Retro chic – Atari 7800 (1987). Stuff. November 2011, (152): 42 [2014-02-24]. ISSN 1364-9639. (原始内容存档于2014-03-01).
After a successful launch in America in 1986, Atari's latest machine made it to Europe a year later, where it went up against the NES and Sega's Master System.
- ^ Ricciardi, John. Hands-On With Bandai's SwanCrystal ; Move over, Game Boy Advance - there's a new bird in town. Electronic Gaming Monthly (EGM Media Group). 2002-10-01, (159): 58. ISSN 1058-918X.
On July 12, toy giant Bandai unleashed a third iteration (in stylish red and blue models) of their handheld WonderSwan system, the new-and- improved SwanCrystal, in Japan.
- ^ 44.0 44.1 Bandai to Launch WonderSwan Color in Dec.. 时事通信社. 2000-08-30.
A new colored version of Bandai Co.'s WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. [...] The original WonderSwan, with its black-and-white displays, has sold 1.55 million units since its debut in March 1999.
- ^ 45.0 45.1 45.2 第21回 スワンクリスタル受注生産へ! ワンダースワンのこれまでとこれからを探る! 【見習い記者の取材日記】. Fami通. 2003-03-08 [2014-02-08]. (原始内容存档于2014-02-01) (日语).
- ^ Bandai to Supply Software for Nintendo's Game Boy. 时事通信社. 2003-02-18.
The move reflects declining sales of Bandai's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for "multiple platforms," including personal digital assistants, Takasu told a press conference.
- ^ Device solution. Koto. [2014-02-12]. (原始内容存档于2014-02-16).
- ^ Parish, Jeremy. The Famicom Legacy. USgamer. 2013-07-13 [2014-07-11]. (原始内容存档于2013-09-22).
- ^ Sheff, David; Eddy, Andy. Game Over: Press Start to Continue - The Maturing of Mario. Cyberactive Media Group/GamePress. 1999-04-15: 27–28 [2014-07-28]. ISBN 9780966961706. (原始内容存档于2021-02-06).
Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold.
- ^ Intellivision: Intelligent Television. GameSpy. [2013-10-31]. (原始内容存档于2013-10-23).
- ^ Androvich, Mark. N-gage's Second Coming. Gamesindustry.biz. 2008-02-19 [2014-05-16]. (原始内容存档于2008-05-05).
We had 700,000 active users and we had 3 million N-Gage devices out there.
- ^ Coleco Industries sales report (新闻稿). PR Newswire. 1984-04-17 [2013-11-03]. (原始内容存档于2013-11-04).
'First quarter sales of ColecoVision were substantial, although much less that(原文如此) those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.
- ^ 53.0 53.1 Kleinfield, N. R. Coleco Moves Out Of The Cabbage Patch. The New York Times. 1985-07-21: F4 [2014-01-13]. (原始内容存档于2020-08-29).
Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self.
- ^ Associated Press. Coleco's Net In Sharp Rise. The New York Times. 1985-10-19: 45 [2014-01-13]. ISSN 0362-4331. (原始内容存档于2020-08-30).
Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products.
- ^ Snow, Blake. The 10 Worst-Selling Consoles of All Time. GamePro: 1. 2007-05-04 [2009-01-10]. (原始内容存档于2007-05-08).
- ^ Pereira, Joseph. Technology (A Special Report): At Our Leisure --- (Not So) Great Expectations: Hand-held Video Games Will Get Better, But Big Improvements May Take a While. The Wall Street Journal. 1992-11-16: R10. ISSN 0099-9660.
Meanwhile, Nintendo, the first on the market with its black-and-white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system.
- ^ Dvorak, John. The Riddle of the Lynx. Computer Shopper (SX2 Media Labs). September 1999: 97 [2014-02-13]. ISSN 0886-0556. (原始内容 存档于2014-06-11).
The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar.
- ^ Elrich, David. Video-Game Wars: Fighting It Out Off-Screen. The New York Times. 1994-09-15: C2. ISSN 0362-4331.
According to Philips, there are 1 million CD-i owners worldwide.
- ^ Townsend, Allie. Top 10 Failed Gaming Consoles. 時代雜誌. 2010-11-04 [2014-07-23]. (原始内容存档于2014-08-12).
- ^ Dillon, Roberto. The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry. Taylor & Francis. 2011-04-12: 22–23 [2013-11-26]. ISBN 9781439873236. (原始内容存档于2020-08-04).
- ^ Mehegan, David. Putting Coleco Industries Back Together. The Boston Globe. 1988-05-08: A1 [2014-04-23]. ISSN 0743-1791. (原始内容 存档于2015-09-24).
When the game [Telstar] crashed hard, earnings fell 50 percent in 1977 and the company lost $22 million in 1978, barely skirting bankruptcy after Handel -- then chief financial officer -- found new credit and mollified angry creditors after months of tough negotiation.
- ^ Schrage, Michael. Atari Introduces Game In Attempt for Survival . The Washington Post. 1984-05-22: C3 [2009-07-29]. ISSN 0190-8286. (原始内容存档于2018-01-12).
The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold.
- ^ Snow, Blake. The 10 Worst-Selling Handhelds of All Time. GamePro: 2. 2007-07-30 [2008-07-05]. (原始内容存档于2007-10-13).
- § WonderSwan《Fami通》来源
- 2003年5月5日~2003年5月11日. Fami通. 2003-05-23 [2014-02-25]. (原始内容存档于2014-02-25) (日语).
- 2003年5月12日~2003年5月18日. Fami通. 2003-05-30 [2014-02-25]. (原始内容存档于2011-12-09) (日语).
- 2003年6月9日~2003年6月15日. Fami通. 2003-06-27 [2014-02-25]. (原始内容存档于2014-02-25) (日语).
- 2003年6月16日~2003年6月22日. Fami通. 2003-07-04 [2014-02-25]. (原始内容存档于2014-02-25) (日语).
- 2003年7月21日~2003年7月27日. Fami通. 2003-08-08 [2014-02-25]. (原始内容存档于2014-02-25) (日语).
- 2003年8月11日~2003年8月17日. Fami通. 2003-08-29 [2014-02-25]. (原始内容存档于2012-01-02) (日语).
- 2003年9月15日~2003年9月21日. Fami通. 2003-10-03 [2014-02-25]. (原始内容存档于2014-02-22) (日语).
- 2003年10月6日~2003年10月12日. Fami通. 2003-10-24 [2014-02-25]. (原始内容存档于2014-02-22) (日语).
- 2003年10月13日~2003年10月19日. Fami通. 2003-10-31 [2014-02-25]. (原始内容存档于2014-02-22) (日语).
- 2003年11月3日~2003年11月9日. Fami通. 2003-11-21 [2014-02-25]. (原始内容存档于2009-09-18) (日语).
- 2003年11月10日~2003年11月16日. Fami通. 2003-11-28 [2014-02-25]. (原始内容存档于2014-02-20) (日语).
- 2003年11月17日~2003年11月23日. Fami通. 2003-12-05 [2014-02-25]. (原始内容存档于2014-02-22) (日语).
- 2003年12月8日~2003年12月14日. Fami通. 2003-12-27 [2014-02-25]. (原始内容存档于2014-02-20) (日语).
- 2003年12月15日~2003年12月21日. Fami通. 2004-01-09 [2014-02-25]. (原始内容存档于2005-03-10) (日语).
- 2003年12月22日~2004年1月4日. Fami通. 2004-01-16 [2014-02-25]. (原始内容存档于2014-10-17) (日语).
- 2004年1月5日~2004年1月11日. Fami通. 2004-01-23 [2014-02-25]. (原始内容存档于2014-10-17) (日语).