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星际大战:亡命之徒
  • Star Wars Outlaws
类型动作冒险
平台
开发商Massive Entertainment[a]
发行商育碧
总监
  • 朱利安·格怀蒂(Julian Gerighty)
  • 马蒂亚斯·卡尔松(Mathias Karlson)
制作人莱昂内尔·勒戴因(Lionel Le Dain)
编剧纳维德·卡瓦里(Navid Khavari)
美术贝内迪克特·波德斯尼格(Benedikt Podlesnigg)
音乐
引擎Snowdrop引擎
模式单人
发行日2024年8月30日

星际大战:亡命之徒(英语:Star Wars Outlaws,中国大陆译作“星球大战:亡命之徒”,香港和台湾译作“星际大战:亡命之徒”)是一款由Massive Entertainment开发[a]并由育碧发行在WindowsPlayStation 5Xbox Series X/S平台上的动作冒险游戏,于2024年8月30日发行。故事舞台星球大战宇宙,其时间线介乎正传电影《帝国大反击》(1980)至《绝地大反攻》(1983)的剧情之间,讲述初出矛头的女恶棍凯伊·维斯为了收买一犯罪集团而组团实施大规模抢劫[1]。游戏采用第三人称视角,并允许玩家在开放世界中自由探索、从事各种活动。作中主角维斯由亨伯莉·冈萨雷斯(Humberly González)献声兼动态捕捉,而她的拍挡宠物小尼(Nix)则由迪·布莱德利·贝克英语Dee Bradley Baker配音。

游戏玩法

编辑

《星际大战:亡命之徒》是一款采第三人称视角的动作冒险游戏[2],玩家将在开放世界环境内操纵女恶棍凯伊·维斯(Kay Vess)穿梭行星、在太空内从事各种活动[1]。维斯战斗的方式多样,能近战格斗和使用爆能枪英语Blaster (Star Wars),而后者有包括电磁脉冲在内的多种弹药[3][4],也可利用其武器库内的抓钩英语Grappling hook、骸入设备[5],以及炸药弹等一切对她有利的环境物件[6]。维斯的肾上腺素能力可以减缓时间,以标记多个目标后进行一系列速射,将他们全数击毙[7]。除此之外,她也可以用潜行技能来避免战斗或刺杀目标[8][9]。维斯的宠物伙伴小尼(Nix)则可扫视环境、与物体互动,干扰或攻击敌人[10][11]

玩家在行星上可驾驶反重力机车英语speeder bike到处移动,并乘坐名叫“拓荒者号”(Trailblazer)的宇宙飞船前往各个行星[3],还可在探索行星或冲星的轨道时[12]使用雷射炮和飞弹的武器进行太空战斗[13]:84。若遇到物资短缺,太空站能起到补给、交易和接受任务的作用[12]。在完成各种活动后,玩家可以获得可用于购买自定义物品和装备的点数英语Fictional currency[1]。随著游戏进展,玩家可以为维斯和小尼的能力、爆能枪、机车与“拓荒者号”升级[14],也可以在完成特定NPC给予的任务后获得新的技能和升级[1]

在《亡命之徒》中,维斯需要与四个派系周旋,他们分别是亚西嘉家族(Ashiga Clan)、赤色黎明(Crimson Dawn)、赫特英语Hutt (Star Wars)企业(Hutt Cartel)和派克组织(Pyke Syndicate)[15]。玩家在游戏中作出的决定和行动会直接影响维斯在各派系间的声誉[16],较高的特定派系声望能够让她进入该派系的商店、获得折扣或任务,反之则派系会派出佣兵追杀[17]。《亡命之徒》有一决定帝国军追捕维斯强度的通缉系统,最高可达六级[18],玩家能通过躲藏、贿赂或歼灭敌人等方式避免落网[1][19]。除此之外,玩家在与NPC对话时所选的选项可能会影响到任务的最终结果[20]

开发

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2018年电子娱乐展期间,时任Massive Entertainment行政总裁大卫·波尔费尔特(David Polfeldt)曾与迪士尼代表接洽,表明有意改编后者的IP,其中便包括《星际大战》系列[12][21],而迪士尼其实早就把该工作室列进他们想要合作的候选名单中[21]。与此同时,Massive亦希望摒弃前几作采用的服务型商业模式,力求增多他们的创新机会[22]。该开发商在2020年向迪士尼旗下孙公司卢卡斯艺术提出希望制作一款完美的开放世界游戏的愿景[13]:80[23],并随后获得卢卡斯艺术肯定[23]。这也是迪士尼自2013年签定授予美商艺电制作星战游戏的独占权协议后,首次在在没有该公司参与的情况下开发的《星际大战》作品[24]

A team of approximately 600 developers from eleven Ubisoft studios, including Massive, participated in the development of Outlaws.[25][26] It was led by creative director Julian Gerighty, known for his work on Tom Clancy's The Division (2016) and its 2019 sequel, along with game director Mathias Karlson. They were joined by narrative director Navid Khavari,[19] whose previous projects included Far Cry 5 (2018) and Far Cry 6 (2021),[27] and lead writer Nikki Foy,[28] known for Watch Dogs: Legion (2020) and downloadable content for Far Cry 6.[29][30] Lucasfilm Games provided additional support.[31] The team aimed to integrate canonical Star Wars elements with their own ideas,[32] adhering to the design principles of Ralph McQuarrie,[b] the conceptual designer for the original trilogy.[12] Their research encompassed a range of Star Wars media, including animated series and books.[33] Furthermore, the developers drew inspiration from the sources that influenced George Lucas, such as spaghetti Westerns, the works of Akira Kurosawa, and classic war films,[12][34] in addition to McQuarrie's concept art, Joe Johnston's storyboards, and Phil Tippett's creature designs.[35]

Lucasfilm proposed the time gap between The Empire Strikes Back (1980) and Return of the Jedi (1983) as the setting for Outlaws.[36] This period was deemed a "perfect starting point" as it allowed the story to shift away from the Rebel Alliance and instead focus on the criminal underworld, a subject not deeply explored in the franchise before.[32][37][c] In the early stages of development, Massive compiled a list of planets for the game, including established Star Wars planets like Kijimi and new locations like Toshara, which was inspired by African savannas, particularly those of Tanzania. Despite the challenges presented by the existing Star Wars material about the planet, the team also decided to incorporate Tatooine. They relied on Dorling Kindersley's Star Wars visual guides to recreate the city of Mos Eisley and the planet's distinctive dunes and canyons.[38]

The studio aimed to present the protagonist, Kay Vess, as a "resourceful underdog," contrasting with the trained soldier archetype seen in their The Division series.[12] Star Wars characters such as Han Solo and Lando Calrissian, along with characters from other franchises like Jack Sparrow, Indiana Jones, and James Bond, influenced Kay's persona. At the same time, the developers wanted to make Kay more relatable by emphasizing her inexperience.[13]:80[39] Gerighty stated that Kay's story arc was a coming-of-age journey, transforming her from a "street thief to a fully-fledged scoundrel who is well known and kind of respected and feared by the syndicates."[33] Martin Scorsese's 1985 film After Hours served as one of the inspirations for Kay's storyline.[25] Her appearance, including her clothing and physical attributes like her broken nose and scars, was designed to visually convey her life experiences.[12]

亨伯莉·冈萨雷斯
冈萨雷斯和贝克分别饰演作中的主角凯·维斯(Kay Vess)与尼克斯(Nix)

Massive and Lucasfilm introduced the merqaal, a new species to the franchise, with Kay's companion, Nix, being one of them.[39] The developers envisioned Kay and Nix as the main characters, emphasizing their synergy. Their goal was to integrate them organically with existing franchise characters while avoiding fan service.[12] Humberly González provided both the motion capture and voice for Kay,[40] while Dee Bradley Baker voiced Nix. González had previously worked with Ubisoft on Far Cry 6, and Baker is known for his numerous roles in Star Wars media, including the animated series The Clone Wars (2008–14, 2020) and The Bad Batch (2021–2024).[41] Gerighty stated that González was chosen for her ability to embody the multifaceted nature of Kay's character.[13]:80–83

The team aimed to create gameplay that felt cinematic and seamless.[23][32] They sought to evoke a "matinee action" atmosphere[32] and employed visual techniques such as vignetting, film grain, lens effects,[13]:84 and ultrawide resolution, drawing inspiration from the visual style of Rogue One (2016). The developers focused on creating the game's open world that expanded gradually and felt "conscious," rather than simply being large in scale.[1] Its design was particularly inspired by Ghost of Tsushima (2020).[42] The team aimed to create combat that offered diverse tactical approaches, avoiding a narrow focus on "precisely taking cover and taking headshots."[19] Gerighty said that they wanted to convey the experience of a clever scoundrel rather than a trained soldier.[19][39] To enhance Nix's usefulness as a companion, the developers drew inspiration from lemurs and monkeys, granting Nix abilities like object manipulation. They also incorporated reptilian features to highlight Nix's "tough side" and reflect the character's corresponding skills.[39] The speeder movement was inspired by motocross.[23] To develop space combat, Massive collaborated with other Ubisoft studios experienced in arcade flight and combat simulators. Their goal was to make starship controls intuitive while fostering deeper, more intense space combat through a slower pace.[43] The space aspects were inspired by both Starlink: Battle for Atlas (2018) and the space sequence in Call of Duty: Advanced Warfare (2014).[44]

Outlaws was developed using the Snowdrop engine, which had been enhanced to support Massive's three core design pillars: densely populated, dynamic cities; expansive landscapes with various activities; and outer space exploration.[22][23][45] The developers chose to handcraft each game environment, deciding against using procedural generation.[19] The visual design was inspired by the aesthetics of the 1970s and 1980s, which Gerighty described as "timeless." For instance, Kay's simplistic starship design drew inspiration from 1970s toys.[13]:84 Kay's speeder was modeled after a Swedish motocross bike, featuring a simplified and retrofuturistic style.[38] Nix's design combined features of the developers' pets with those of wild animals such as armadillos and axolotls.[18][46] To capture Nix's movements, a puppet was used, while the character's 3D model utilized shaders that mimicked latex.[13]:84 When developing accessibility options, the team collaborated with players with disabilities, consultants, and conducted user research. They also worked closely with Descriptive Video Works to implement audio description for cutscenes, making Outlaws the first Ubisoft game to feature this. The game offers 60 accessibility options, including audio cues, visual aids, and customizable controls.[47]

宣传与发行

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在2021年1月释出正在开发的消息后[48],《星际大战:亡命之徒》于2023年6月的Xbox Games Showcase英语Xbox Developer Direct活动上正式亮相[49]。隔年4月,发行商育碧公布该作将有两种限定版——“黄金版”与“终极版”,两者皆内设包含奖励任务、造型包和延伸故事资料片《百搭牌》(Wild Card)和《海盗的命运》(A Pirate's Fortune)的季票,差别在于终极版含有数位艺术画集及两款额外的造型同捆包。同时发行的两个版本的预售价格分别是110和130美元,玩家获得限定版之后可在正式发行前抢先体验游戏[50],然而两个版本的定价和包含内容引起了游戏社群内的部分人士的非议[51][52][53]。育碧在同月宣布和英特尔合作,指定的第14代Raptor Lake处理器会与《星际大战:亡命之徒》一起合并发售[54]。两个月后,该作在夏季游戏节英语Summer Game Fest上公开演示[5],并在隔月结束开发阶段[55]。2024年8月30日,游戏正式在WindowsPlayStation 5Xbox Series X/S平台上公开发售[56]

反应

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评价
汇总得分
汇总媒体得分
MetacriticPC:77/100[57]
PS5:77/100[58]
XSX:76/100[59]
评论得分
媒体得分
Eurogamer     [60]
Game Revolution8/10[61]
GamesRadar+     [63]
GameSpot6/10[62]
HardcoreGamer2.5/5[64]
IGN7/10[65]
新音乐快递     [66]
PCGamesN5/10[68]
PC Gamer美国73/100[67]
Push Square          [69]
Shacknews8/10[70]
卫报     [71]
VG247     [72]
Video Games Chronicle英语Video Games Chronicle     [73]

《星际大战:亡命之徒》发行后收获广泛良好的评价。在Metacritic上,该作的PC版根据33条评论获得77/100分,PS5版为69条评论的77/100分,而XSXS则是75/100分(25条评论),三者皆属“大致正面评价”级别[74]

IGN的特里斯坦·奥格尔维(Tristan Ogilvie)给予《星际大战:亡命之徒》7/10分,形容其是一款优秀的高探索性星际劫盗冒险游戏,并犹其赞赏小尼和犯罪集团的设计,但仍无法掩盖缺乏原创概念、存在诸多技术问题与战斗模式重复且僵化等问题。他又说:“将一大堆螺栓和重新利用的部件焊接在一起,打造出来的也只是一件易损品,但全盛姿态的它(《亡命之徒》)还是足以让玩家全心全意地投身进星战迷的‘超空间’(Hyperspace)粉丝网站中”[65]GameSpot的乔丹·拉梅(Jordan Ramée)为《亡命之徒》打出6/10分,指该作只在部分较为出彩,其他部分尽是黯然失色。优点在于出色的配乐和音效设计、延伸讲述了一些星际大战宇宙中从未描写过的角落和人物,以及有时令人心惊肉跳的交火情节。相比之下,维斯的角色弧线发展并不明确,选择与哪个犯罪集团共事对游戏玩法和故事而言都关紧要,且敌对角色的AI设计过于笨拙,使得线性故事任务中的潜行要素和战斗桥段变得十分无趣[62]PC Gamer的摩根·帕克(Morgan Park)在评出73/100分的同时持与拉梅一样的观点,认为《亡命之徒》尽管雄心勃勃,不愿成为沙盒式的第三人称射击游戏,然而对比其他以创新为买点的育碧大作,其安分守已的玩法显得格格不入。例如几乎每个任务都要爬梯子或通风口,才能抵达走道,但与此同时也有著使人流连忘返的城市设计和别具匠心的开放世界支线任务[67]

销量

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由于《星际大战:亡命之徒》在Metacritic的总体评分偏低的关系,摩根大通在2024年9月4日将其原先估计的初期销量下调至200万份,并预计该作在隔年5月才会突破550万大关,捷孚凯的数据更显示该作在英国的实体版销售量要比去年的《星际大战 绝地:幸存者》低55%,从而导致育碧在泛欧交易所的股价在两天内缩水10%,跌至近十年来新低[75]

获得奖项与提名

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年份 奖项 类别 结果 来源
2023 游戏大奖 未来最期待游戏 提名 [76]
金摇杆奖 最受期待游戏 提名 [77]

注释与参考资料

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注释

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  1. ^ 1.0 1.1 卢卡斯艺术育碧旗下的RedLynx安锡布加勒斯特成都米兰蒙彼利埃巴黎上海斯德哥尔摩多伦多亦有参与开发
  2. ^ McQuarrie's principles are "strong silhouettes, the Three Second Rule (regarding how long it takes a viewer to understand what they're seeing), and injecting or maintaining the personality of characters, locales, vehicles, and so on."
  3. ^ Star Wars 1313 by LucasArts and Project Ragtag by Visceral Games had a similar synopsis but were canceled in 2013 and 2017, respectively.

参考资料

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  1. ^ 1.0 1.1 1.2 1.3 1.4 1.5 Cardy, Simon. Star Wars Outlaws Wants to Be Your Dream 'Open Galaxy' — IGN First. IGN. Ziff Davis. July 9, 2024 [July 10, 2024]. (原始内容存档于July 10, 2024). 
  2. ^ Middler, Jordan. Ubisoft has revealed 10 minutes of Star Wars Outlaws gameplay. Video Games Chronicle. 1981 Media. June 12, 2023 [July 1, 2024]. (原始内容存档于June 13, 2023). 
  3. ^ 3.0 3.1 Watts, Steve. Kay Shot First In Star Wars Outlaws Gameplay Reveal Trailer. GameSpot. Fandom, Inc. June 12, 2023 [July 1, 2024]. (原始内容存档于June 13, 2023). 
  4. ^ Mercante, Alyssa. Star Wars Outlaws Hands-On: Good Gameplay, Wonderful World. Kotaku. G/O Media. June 11, 2024 [July 1, 2024]. (原始内容存档于June 11, 2024). 
  5. ^ 5.0 5.1 Myers, Maddy. Star Wars Outlaws aims to be the Han Solo simulator we've always wanted. Polygon. Vox Media. June 10, 2024 [July 1, 2024]. (原始内容存档于June 10, 2024). 
  6. ^ Harte, Charles. Check Out The Gameplay Debut of Ubisoft's Star Wars Outlaws. Game Informer (GameStop). June 12, 2023 [July 1, 2024]. (原始内容存档于June 13, 2023). 
  7. ^ Hornshaw, Phil. Star Wars Outlaws Hands-On Preview: Hey Kid, You Wanna Do Space Crimes?. GameSpot. Fandom, Inc. July 30, 2024 [July 30, 2024]. (原始内容存档于July 30, 2024). 
  8. ^ Park, Morgan. Star Wars Outlaws looks like the best thing Ubisoft has made in years. PC Gamer. Future plc. June 12, 2023 [July 1, 2024]. (原始内容存档于June 13, 2023). 
  9. ^ Romano, Sal. Star Wars Outlaws gameplay walkthrough, screenshots. Gematsu. June 12, 2023 [July 1, 2024]. (原始内容存档于June 13, 2023). 
  10. ^ Benfell, Grace. The Cute Critter In Star Wars Outlaws Can Distract Enemies And Snatch Weapons. GameSpot. Fandom, Inc. June 12, 2023 [July 1, 2024]. (原始内容存档于June 13, 2023). 
  11. ^ Wald, Heather. In Star Wars Outlaws, I escaped an Imperial space station, swiped a relic, and fell in love with Kay and Nix's teamwork. GamesRadar+. Future plc. June 10, 2024 [July 1, 2024]. (原始内容存档于June 10, 2024). 
  12. ^ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Shea, Brian. Star Wars Outlaws Cover Story — Forging A Strong Reputation. Game Informer (GameStop). May 4, 2024 [July 1, 2024]. (原始内容存档于May 4, 2024). 
  13. ^ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Spencer, Alex. Rogue Leader. Edge. No. 387 (Future plc). September 2023: 78–85. 
  14. ^ Tatsumoto, Kai; Palumbo, Alessio. Star Wars Outlaws Q&A — Game Length Can Double with Side Content. Wccftech. June 11, 2024 [July 1, 2024]. (原始内容存档于June 12, 2024). 
  15. ^ Shea, Brian. Star Wars Outlaws Preview — Exclusive Hands-On Impressions. Game Informer (GameStop). April 10, 2024 [July 1, 2024]. (原始内容存档于April 10, 2024). 
  16. ^ Bailey, Dustin. Star Wars: Outlaws has narrative choices and factions you can anger, including a GTA-style wanted system. GamesRadar+. Future plc. June 12, 2023 [July 1, 2024]. (原始内容存档于June 13, 2023). 
  17. ^ Van Aken, Alex. Star Wars Outlaws Preview — The Scoundrel Experience. Game Informer (GameStop). June 14, 2023 [July 1, 2024]. (原始内容存档于June 15, 2023). 
  18. ^ 18.0 18.1 Travis, Emlyn. Star Wars Outlaws cast and creatives unpack their galaxy-hopping scoundrel story (exclusive). Entertainment Weekly (Dotdash Meredith). June 7, 2024 [July 1, 2024]. (原始内容存档于June 7, 2024). 
  19. ^ 19.0 19.1 19.2 19.3 19.4 West, Josh. How Star Wars Outlaws will give you the freedom to become the Outer Rim's most infamous scoundrel. GamesRadar+. Future plc. June 14, 2023 [July 1, 2024]. (原始内容存档于June 15, 2023). 
  20. ^ Kim, Matt. First Star Wars: Outlaws Gameplay Shows Firefights, Space Battles, and Branching Dialogue. IGN. Ziff Davis. June 12, 2023 [July 1, 2024]. (原始内容存档于June 12, 2023). 
  21. ^ 21.0 21.1 Dring, Christopher. Star Wars Outlaws began life in a café at E3. GamesIndustry.biz. Gamer Network. July 10, 2024 [July 11, 2024]. (原始内容存档于July 11, 2024). 
  22. ^ 22.0 22.1 Cryer, Hirun. Star Wars Outlaws gameplay was shown in a cinematic mode you can pick on release. GamesRadar+. Future plc. June 14, 2023 [July 1, 2024]. (原始内容存档于June 15, 2023). 
  23. ^ 23.0 23.1 23.2 23.3 23.4 Tapsell, Chris. Ubisoft Massive talks us through Star Wars: Outlaws' "unique" open-world. Eurogamer. Gamer Network. June 12, 2023 [July 1, 2024]. (原始内容存档于June 13, 2023). 
  24. ^ Orland, Kyle. EA's hold over Star Wars games ends with Ubisoft's open-world announcement [Updated]. Ars Technica. Condé Nast. January 13, 2021 [July 1, 2024]. (原始内容存档于January 13, 2021). 
  25. ^ 25.0 25.1 Totilo, Stephen. A few things I learned about Star Wars Outlaws. Game File. Substack. July 1, 2024 [July 2, 2024]. (原始内容存档于July 2, 2024). 
  26. ^ Star Wars Outlaws for Xbox, PlayStation, PC, and More. Ubisoft. [July 1, 2024]. (原始内容存档于April 10, 2024). 
  27. ^ Navid Khavari. Video Games Chronicle. 1981 Media. October 6, 2021 [April 23, 2024]. (原始内容存档于September 24, 2023). 
  28. ^ Nikki Foy [@NikkiDeryl]. SO DO I FINALLY GET TO SAY IT??? This is what I'm lead writer of!!!!!!! (推文). June 11, 2023 [July 1, 2024]. (原始内容存档于June 12, 2023) –通过Twitter. 
  29. ^ Nikki Foy. nikkifoy.com. [July 1, 2024]. (原始内容存档于March 31, 2022). 
  30. ^ Reparaz, Mikel. How Far Cry 6's DLC Episodes Got Inside the Heads of Their Villains. Ubisoft. February 8, 2022 [July 1, 2024]. (原始内容存档于March 2, 2022). 
  31. ^ Ravenscraft, Eric. Lucasfilm Games' New Partnerships Mean the Galaxy's the Limit. Wired (Condé Nast). January 13, 2021 [July 1, 2024]. (原始内容存档于January 13, 2021). 
  32. ^ 32.0 32.1 32.2 32.3 Howard, Jessica. Star Wars: Outlaws Developers On Creating The Most Ambitious Star Wars Game Yet. GameSpot. Fandom, Inc. June 12, 2023 [July 1, 2024]. (原始内容存档于June 13, 2023). 
  33. ^ 33.0 33.1 Exclusive Interview: The Making Of Star Wars Outlaws. GameStop. April 13, 2024 [July 1, 2024]. 
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